Consolidated "Lifts" Thread
Posted: Fri Dec 14, 2012 7:43 am
Here is a list of the topics related to Lifts/Elevators, going back 3+ years. The direct vertical lifts used to work, but stopped working after initial implementation. I do not believe the current malfunction is not a DoV/CoE thing, but something else. I saw convo on IRC about it, and thought I'd help by doing a search
Here are some topics, rather than re-inventing the wheel (I thought Jab recently implemented UseWidget() for this exact purpose) -
http://eq2emulator.net/phpBB3/viewtopic ... 8885#p8885 Working example (elddar grove lift)
http://eq2emulator.net/phpBB3/viewtopic ... 069#p10069 (Alfa)
http://eq2emulator.net/phpBB3/viewtopic ... 992#p11992
http://eq2emulator.net/phpBB3/viewtopic ... 995#p11995
http://eq2emulator.net/phpBB3/viewtopic ... 268#p12268 (Movement Bug, LE hinted at a fix)
http://eq2emulator.net/phpBB3/viewtopic ... 945#p23945
http://eq2emulator.net/phpBB3/viewtopic ... 082#p24082 Jabantiz UseWidget()
http://eq2emulator.net/phpBB3/viewtopic ... 112#p23112
Since the vertical lifts used to work, I wasn't sure what Jab's "UseWidget()" was for, or if it's even related. The lifts we failed to get working were the acorn lifts in GFay, even using these same settings. And of course, the roll-away doors in various dungeons/zones.
I think I even had the Freeport library lifts working at one point.
Here are some topics, rather than re-inventing the wheel (I thought Jab recently implemented UseWidget() for this exact purpose) -
http://eq2emulator.net/phpBB3/viewtopic ... 8885#p8885 Working example (elddar grove lift)
http://eq2emulator.net/phpBB3/viewtopic ... 069#p10069 (Alfa)
http://eq2emulator.net/phpBB3/viewtopic ... 992#p11992
http://eq2emulator.net/phpBB3/viewtopic ... 995#p11995
http://eq2emulator.net/phpBB3/viewtopic ... 268#p12268 (Movement Bug, LE hinted at a fix)
http://eq2emulator.net/phpBB3/viewtopic ... 945#p23945
http://eq2emulator.net/phpBB3/viewtopic ... 082#p24082 Jabantiz UseWidget()
http://eq2emulator.net/phpBB3/viewtopic ... 112#p23112
Since the vertical lifts used to work, I wasn't sure what Jab's "UseWidget()" was for, or if it's even related. The lifts we failed to get working were the acorn lifts in GFay, even using these same settings. And of course, the roll-away doors in various dungeons/zones.
I think I even had the Freeport library lifts working at one point.