World crash in EntityVerbsVerbMsg
Posted: Sat Jan 05, 2013 9:57 am
I have no idea why this is crashing. World has run flawless for months, and I cannot see from the log what the player was doing - just moving, it would appear.
Console log:
Call Stack:
Console log:
I am assuming by the rapid grid_id changes that this player was possibly set to a ridiculous /speed value, but if that causes world to crash, we should fix that.00:10:59 D Command : Player 'Foof' (6413), Command: guild
00:10:59 D Command : Guild Command: recruiting_details
00:10:59 D Command : Player 'Foof' (6413), Command: guild
00:10:59 D Command : Guild Command: recruiting_image
00:12:11 D Player : Foof left grid 479506698 and entered grid 1665234477
00:12:12 D Player : Foof left grid 1665234477 and entered grid 653464465
00:12:12 D Player : Foof left grid 653464465 and entered grid 3964013389
00:12:13 D Player : Foof left grid 3964013389 and entered grid 3766092136
00:12:14 D Player : Foof left grid 3766092136 and entered grid 2112228183
Call Stack:
Locals:feeefeee()
> EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1279 + 0x11 bytes C++
EQ2World.exe!ZoneServer::ClientProcess() Line 2273 + 0x2c bytes C++
EQ2World.exe!ZoneServer::Process() Line 1138 C++
EQ2World.exe!ZoneLoop(void * tmp) Line 4591 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]