This has to take the award for the most obnoxious call stack ever... guess I was complaining about not having enough data, and EQ2World has shown me
wtf?
Code: Select all
ntdll.dll!00000000779d3560()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!00000000779d3518()
ntdll.dll!0000000077a570cd()
ntdll.dll!0000000077a1c5ca()
ntdll.dll!00000000779d3518()
EQ2World__Debug_x64.exe!_heap_alloc_base(unsigned __int64 size) Line 55 C
EQ2World__Debug_x64.exe!_heap_alloc_dbg_impl(unsigned __int64 nSize, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 431 + 0xa bytes C++
EQ2World__Debug_x64.exe!_nh_malloc_dbg_impl(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 239 + 0x22 bytes C++
EQ2World__Debug_x64.exe!_nh_malloc_dbg(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine) Line 302 + 0x2a bytes C++
EQ2World__Debug_x64.exe!malloc(unsigned __int64 nSize) Line 56 + 0x21 bytes C++
> EQ2World__Debug_x64.exe!operator new(unsigned __int64 size) Line 59 + 0xa bytes C++
EQ2World__Debug_x64.exe!EQProtocolPacket::MakeApplicationPacket(unsigned char opcode_size) Line 415 + 0xa bytes C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 470 + 0x1c bytes C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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like 8,000 times
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 233 C++
EQ2World__Debug_x64.exe!EQStream::Process(const unsigned char * buffer, const unsigned int length) Line 1163 + 0x12 bytes C++
EQ2World__Debug_x64.exe!EQStreamFactory::ReaderLoop() Line 239 C++
EQ2World__Debug_x64.exe!EQStreamFactoryReaderLoop(void * eqfs) Line 59 C++
EQ2World__Debug_x64.exe!_callthreadstart() Line 261 C
EQ2World__Debug_x64.exe!_threadstart(void * ptd) Line 243 C
kernel32.dll!00000000772b652d()
ntdll.dll!00000000779ac521()
Far as the console shows, Zkar was simply online going through broker items, or perhaps equipping throwing items? He'll have to chime in here for more details.
13:44:32 D Command : Player 'Zkar' (6473), Command: cancel_broker
13:44:32 I Command : Unhandled command: cancel_broker
13:44:37 D Command : Player 'Zkar' (6473), Command: smp
13:44:47 D Command : Player 'Zkar' (6473), Command: smp
13:45:34 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:34 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:34 D Player : Player: Zkar earned 26 experience.
13:45:34 D Combat : Zone Killing 'a young kodiak'
13:45:35 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:35 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:43 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:45 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:45 D Player : Player: Zkar earned 26 experience.
13:45:45 D Combat : Zone Killing 'a young kodiak'
13:45:45 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:46 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:46 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:50 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:52 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:52 D Player : Player: Zkar earned 26 experience.
13:45:52 D Combat : Zone Killing 'a young kodiak'
13:45:52 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:54 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:54 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:03 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:05 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:05 D Player : Player: Zkar earned 28 experience.
13:46:05 D Combat : Zone Killing 'a creaking defender'
13:46:07 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:07 D Command : Player 'Zkar' (6473), Command: autoattack
This crash just happened 20 mins ago.I'm getting a little nervous on why there are so many different types of crashes lately, with no input as to what could have changed this much (in the last 2-3 weeks?) to cause all these critical crashes. We were stable for quite some time.