Page 1 of 1

Latest Crash Monday 3/11

Posted: Mon Mar 11, 2013 2:10 pm
by jakalecax
Just before 5:PM Eastern Time, Zkar attempted to engage a treant NPC in Darklight Wood (which he'd been killing all Monday afternoon). He had leveled recently and "shopped" for level 20+ gear (using /itemsearch) and found a pair of Bruiser wearable Fabled Leggings that proc' 'Diseased Feedback' (or something like that) when struck in combat (%5 chance).

This crash may have something to do with that item, or perhaps was a range issue, though on my screen the avatar was within melee range and in close proximity to his target.

http://eq2.zam.com/db/item.html?eq2item ... 332fb95625

World Crash, ProcessPacket()

Posted: Mon Mar 11, 2013 2:12 pm
by John Adams
This has to take the award for the most obnoxious call stack ever... guess I was complaining about not having enough data, and EQ2World has shown me :)

wtf?

Code: Select all

 	ntdll.dll!00000000779d3560() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]	
 	ntdll.dll!00000000779d3518() 	
 	ntdll.dll!0000000077a570cd() 	
 	ntdll.dll!0000000077a1c5ca() 	
 	ntdll.dll!00000000779d3518() 	
 	EQ2World__Debug_x64.exe!_heap_alloc_base(unsigned __int64 size)  Line 55	C
 	EQ2World__Debug_x64.exe!_heap_alloc_dbg_impl(unsigned __int64 nSize, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp)  Line 431 + 0xa bytes	C++
 	EQ2World__Debug_x64.exe!_nh_malloc_dbg_impl(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp)  Line 239 + 0x22 bytes	C++
 	EQ2World__Debug_x64.exe!_nh_malloc_dbg(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine)  Line 302 + 0x2a bytes	C++
 	EQ2World__Debug_x64.exe!malloc(unsigned __int64 nSize)  Line 56 + 0x21 bytes	C++
>	EQ2World__Debug_x64.exe!operator new(unsigned __int64 size)  Line 59 + 0xa bytes	C++
 	EQ2World__Debug_x64.exe!EQProtocolPacket::MakeApplicationPacket(unsigned char opcode_size)  Line 415 + 0xa bytes	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 470 + 0x1c bytes	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
.
.
.
like 8,000 times
.
.
.
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 485	C++
 	EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p)  Line 233	C++
 	EQ2World__Debug_x64.exe!EQStream::Process(const unsigned char * buffer, const unsigned int length)  Line 1163 + 0x12 bytes	C++
 	EQ2World__Debug_x64.exe!EQStreamFactory::ReaderLoop()  Line 239	C++
 	EQ2World__Debug_x64.exe!EQStreamFactoryReaderLoop(void * eqfs)  Line 59	C++
 	EQ2World__Debug_x64.exe!_callthreadstart()  Line 261	C
 	EQ2World__Debug_x64.exe!_threadstart(void * ptd)  Line 243	C
 	kernel32.dll!00000000772b652d() 	
 	ntdll.dll!00000000779ac521() 	

Far as the console shows, Zkar was simply online going through broker items, or perhaps equipping throwing items? He'll have to chime in here for more details.
13:44:32 D Command : Player 'Zkar' (6473), Command: cancel_broker
13:44:32 I Command : Unhandled command: cancel_broker
13:44:37 D Command : Player 'Zkar' (6473), Command: smp
13:44:47 D Command : Player 'Zkar' (6473), Command: smp
13:45:34 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:34 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:34 D Player : Player: Zkar earned 26 experience.
13:45:34 D Combat : Zone Killing 'a young kodiak'
13:45:35 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:35 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:43 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:45 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:45 D Player : Player: Zkar earned 26 experience.
13:45:45 D Combat : Zone Killing 'a young kodiak'
13:45:45 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:46 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:46 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:50 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:52 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:52 D Player : Player: Zkar earned 26 experience.
13:45:52 D Combat : Zone Killing 'a young kodiak'
13:45:52 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:54 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:54 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:03 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:05 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:05 D Player : Player: Zkar earned 28 experience.
13:46:05 D Combat : Zone Killing 'a creaking defender'
13:46:07 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:07 D Command : Player 'Zkar' (6473), Command: autoattack
This crash just happened 20 mins ago.I'm getting a little nervous on why there are so many different types of crashes lately, with no input as to what could have changed this much (in the last 2-3 weeks?) to cause all these critical crashes. We were stable for quite some time.

Re: World Crash, ProcessPacket()

Posted: Mon Mar 11, 2013 2:23 pm
by thefoof
jakalecax wrote:Just before 5:PM Eastern Time, Zkar attempted to engage a treant NPC in Darklight Wood (which he'd been killing all Monday afternoon). He had leveled recently and "shopped" for level 20+ gear (using /itemsearch) and found a pair of Bruiser wearable Fabled Leggings that proc' 'Diseased Feedback' (or something like that) when struck in combat (%5 chance).

This crash may have something to do with that item, or perhaps was a range issue, though on my screen the avatar was within melee range and in close proximity to his target.

http://eq2.zam.com/db/item.html?eq2item ... 332fb95625
from his post Latest Crash Monday 3/11

Re: World Crash, ProcessPacket()

Posted: Mon Mar 11, 2013 3:35 pm
by John Adams
I see. He must have been writing that the same tome i was editing the stack to fit in the post :)

~merged~ :)