World Crash, readlock()
Posted: Mon Mar 11, 2013 5:21 pm
Yet another fatal crash. This is making me sad.
I formed a group with alfa and heck, attacked a spawn I just created (but did not save) and at near victory, the world crashed.
Code: Select all
ntdll.dll!77b815de()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!77b815de()
ntdll.dll!77b7014e()
kernel32.dll!759d14dd()
EQ2World.exe!free(void * pBlock) Line 51 C
> EQ2World.exe!Mutex::readlock(const char * function, unsigned int line) Line 213 + 0x54 bytes C++
EQ2World.exe!World::SendGroupUpdate(PlayerGroup * group, Client * exclude) Line 1951 C++
EQ2World.exe!Spawn::SetTotalHP(int new_val) Line 695 C++
EQ2World.exe!Entity::CalculateBonuses() Line 573 C++
EQ2World.exe!PlayerInfo::serialize(unsigned short version) Line 517 C++
EQ2World.exe!ClientPacketFunctions::SendItemCreationUI() + 0x49d7 bytes C++
EQ2World.exe!ClientPacketFunctions::SendItemCreationUI() + 0x968e bytes C++
EQ2World.exe!ClientPacketFunctions::SendItemCreationUI() + 0xa836 bytes C++
EQ2World.exe!004aad9f()
ntdll.dll!77bd71d5()
ntdll.dll!77b99ec5()