Broken and Attuned item stats
Posted: Thu Mar 28, 2013 5:17 pm
Here's 2 more things I'd like to research, possibly implement and finish off. When an item breaks, it's suppose to lose it's useability... so does that mean wearing a Condition 0 BP is the same as having no BP on at all? Or is there some basic stats that still apply?
Same goes for Attuning an item, although I think I'm confusing old EQ Live with EQ2... I thought unattuned items still were usable but had lower stats. Now that I think about it, you cannot even equip an item in EQ2 unless it is attuned, yes? Either way...
We have a column in `character_items` for "attuned". This seems a relatively simple thing to add (with the exception of the popup dialog) as far as the DB update goes. In this discussion, tell me (or give me) a popup option in game that if an item is Attunable, then I get the dialog and the item becomes attuned to me. I believe the icon background changes when you do this, too. I also assume once attuned, you can still sell to a merchant, but not on player market. Correct? Since we don't have a market, that one's easy
Same goes for Attuning an item, although I think I'm confusing old EQ Live with EQ2... I thought unattuned items still were usable but had lower stats. Now that I think about it, you cannot even equip an item in EQ2 unless it is attuned, yes? Either way...
We have a column in `character_items` for "attuned". This seems a relatively simple thing to add (with the exception of the popup dialog) as far as the DB update goes. In this discussion, tell me (or give me) a popup option in game that if an item is Attunable, then I get the dialog and the item becomes attuned to me. I believe the icon background changes when you do this, too. I also assume once attuned, you can still sell to a merchant, but not on player market. Correct? Since we don't have a market, that one's easy