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function Init(Quest)
AddQuestRewardCoin(Quest, math.random(6,70), math.random(1,3), 0, 0)
AddQuestStepObtainItem(Quest, 1, "Harvest some elm lumber.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 826, 12098)
AddQuestStepObtainItem(Quest, 2, "Harvest some roots.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 200, 11637)
AddQuestStepObtainItem(Quest, 3, "Mine some tin clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 3391, 14463)
AddQuestStepObtainItem(Quest, 4, "Mine some lead clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 1086, 8808)
AddQuestStepObtainItem(Quest, 5, "Fish up some sunfish.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 2540, 13586)
AddQuestStepObtainItem(Quest, 6, "Harvest jumjum from a shrub or garden.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 816, 8486)
AddQuestStepObtainItem(Quest, 7, "Trap some rawhide pelts from an animal den.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 125 , 11271)
AddQuestStepCompleteAction(Quest, 1, "Lumber")
AddQuestStepCompleteAction(Quest, 2, "Root")
AddQuestStepCompleteAction(Quest, 3, "TinCluster")
AddQuestStepCompleteAction(Quest, 4, "LeadCluster")
AddQuestStepCompleteAction(Quest, 5, "Sunfish")
AddQuestStepCompleteAction(Quest, 6, "Jumjum")
AddQuestStepCompleteAction(Quest, 7, "RawhidePelt")
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function Lumber(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 1, "I have harvested some elm lumber.")
CheckProgress(Quest, QuestGiver, Player)
endCode: Select all
function CheckProgress(Quest, QuestGiver, Player)
if QuestStepIsComplete(Player, HarvestTutorial, 1) and QuestStepIsComplete(Player, HarvestTutorial, 2) and QuestStepIsComplete(Player, HarvestTutorial, 3) and QuestStepIsComplete(Player, HarvestTutorial, 4) and QuestStepIsComplete(Player, HarvestTutorial, 5) and QuestStepIsComplete(Player, HarvestTutorial, 6) and QuestStepIsComplete(Player, HarvestTutorial, 7) then
UpdateQuestTaskGroupDescription(Quest, 1, "I harvested some crafting supplies.")
AddQuestStepChat(Quest, 8, "I must return to the trainer with the harvested items.", 1, "I must return to the trainer who sent me out harvesting.", 0, 4700016)
AddQuestStepCompleteAction(Quest, 8, "CompleteQuest")
end
end