EQ2TC Crashed
Posted: Mon May 20, 2013 7:12 am
Been down for 2 days. Did anyone notice? Pretty sure everyone here has RDP access to that box. If not, let's get you set up.
Looks like Foof killed it
by doing nothing, if this log is correct...
Stack:
Looks like Foof killed it
20:36:01 D Command: Player 'Foof' (6413), Command: repair
20:36:01 D Command: Player 'Foof' (6413), Command: clearallqueuedabilities
20:36:05 D Command: Player 'Foof' (6413), Command: cancel_merchant
20:36:43 D Player: Foof left grid 924281492 and entered grid 771354606
20:36:59 D Player: Foof left grid 771354606 and entered grid 1246288135
20:37:01 D Player: Foof left grid 1246288135 and entered grid 771354606
20:37:06 D Command: Player 'Foof' (6413), Command: clearallqueuedabilities
20:37:06 D Command: Player 'Foof' (6413), Command: autoattack
20:37:09 D Player: Foof left grid 771354606 and entered grid 1246288135
20:47:30 D Login: Looking for Login Appearance Updates...
21:02:30 D Login: Looking for Login Appearance Updates...
Stack:
kernel32.dll!77e4bef7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
kernel32.dll!77e4bef7()
> EQ2World.exe!_unlock(int locknum) Line 375 C
EQ2World.exe!_unlockexit() Line 785 + 0x7 bytes C
EQ2World.exe!_onexit(int (void)* func) Line 90 + 0x5 bytes C
EQ2World.exe!__CTA2?AVbad_alloc@std@@() + 0xb bytes C++
EQ2World.exe!005c8efb()
EQ2World.exe!EQProtocolPacket::MakeApplicationPacket(unsigned char opcode_size) Line 418 + 0xa bytes C++
EQ2World.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 471 C++
EQ2World.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World.exe!EQStream::Process(const unsigned char * buffer, const unsigned int length) Line 1164 C++
EQ2World.exe!EQStreamFactory::ReaderLoop() Line 239 C++
EQ2World.exe!EQStreamFactoryReaderLoop(void * eqfs) Line 60 C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()