and so it continued a very rapid burp until the log buffer exploded, and this is what I saw when I logged in: That's new...11:02:51 D Player: Getting current title index for player 'Jcllord'...
11:02:51 D Player: Getting current title index for player 'Jcllord'...
11:02:51 D Merchant: Loading Buyback - Player: 369
11:02:51 D Player: Jcllord left grid 4294967295 and entered grid 1698999948
11:02:55 D Command: Player 'Jcllord' (4406), Command: autoattack
11:02:55 D Command: Player 'Jcllord' (4406), Command: enablequeuedabilities
11:02:55 D Command: Player 'Jcllord' (4406), Command: welcome_info
11:02:55 I Command: Unhandled command: welcome_info
11:03:00 E Client: num_quests = 542403164
11:03:00 E Client: quest_id = 2188672662
11:03:00 E Client: quest_id = 0
11:03:00 E Client: quest_id = 0
The call stack may be useless, because I think the crash was caused by the logging buffer and not whatever caused the loop.
Code: Select all
kernel32.dll!77e4bef7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
kernel32.dll!77e4bef7()
> EQ2World.exe!_unlock(int locknum) Line 375 C
EQ2World.exe!_unlockexit() Line 785 + 0x7 bytes C
EQ2World.exe!_onexit(int (void)* func) Line 90 + 0x5 bytes C
EQ2World.exe!__CTA2?AVbad_alloc@std@@() + 0xb bytes C++
EQ2World.exe!005d1efb()
EQ2World.exe!std::allocator<EQStream *>::allocate(unsigned int _Count) Line 187 + 0x1b bytes C++
EQ2World.exe!std::vector<Client *,std::allocator<Client *> >::reserve(unsigned int _Count) Line 754 C++
EQ2World.exe!std::vector<Client *,std::allocator<Client *> >::_Reserve(unsigned int _Count) Line 1298 C++
EQ2World.exe!std::vector<unsigned int,std::allocator<unsigned int> >::push_back(const unsigned int & _Val) Line 995 C++
EQ2World.exe!ZoneServer::CheckSpawnRange(Client * client, bool initial_login) Line 849 + 0xd bytes C++
EQ2World.exe!ZoneServer::CheckSpawnRange() Line 870 C++
EQ2World.exe!ZoneServer::SpawnProcess() Line 981 C++
EQ2World.exe!SpawnLoop(void * tmp) Line 4937 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()