Action States
Posted: Wed Jul 24, 2013 7:59 pm
I'm going to make a suggestion and you guys can let me know whether or not you think it's a good idea.
I think we should start over-riding action states while in combat. Setting no action state, I'm fairly sure they do this on live. Currently if I have a spawn that has an animation such a mining or something, the spawn will continue that animation during combat which doesn't look right. Which means you have to handle every spawn like this through spawn script.
Basically what I'm saying is, visual state should stay as is, but action states should be changed during combat.
The reason I bring this up now is we have more people starting to work on content, so if we make this change would rather everybody deving content keep this in mind when setting spawn states, rather than going back to change it later.
I can look at setting this up myself just want approval before I do anything.
I think we should start over-riding action states while in combat. Setting no action state, I'm fairly sure they do this on live. Currently if I have a spawn that has an animation such a mining or something, the spawn will continue that animation during combat which doesn't look right. Which means you have to handle every spawn like this through spawn script.
Basically what I'm saying is, visual state should stay as is, but action states should be changed during combat.
The reason I bring this up now is we have more people starting to work on content, so if we make this change would rather everybody deving content keep this in mind when setting spawn states, rather than going back to change it later.
I can look at setting this up myself just want approval before I do anything.