FrostfangSea - multiple instances
Posted: Sun Jul 28, 2013 10:02 am
Before I forget, something odd happened to me and Xinux yesterday. FrostfangSea, set up as instance_type NONE, spawned 2 instances when we logged in. I was in 1 instance, he was in another. He had to do a /goto to get to me. In the /who all, all I saw was 2 players in Frostfang Sea, but when I did just a /who, I saw only myself - Same for Xinux.
In the console, GM Tess logged in:
The Bug:
No zone should ever spawn a 2nd instance if it is set to instance_type NONE. Not even max_players zones.
This has apparently been the case for some time, because remember the DB Project server had a loaded Instances table for zone 470, and Foof told me he never set that up... only the Cave quest zone, so he's been seeing this without knowing it for a while.
In the console, GM Tess logged in:
And subsequently client crashed (or went LD)16:25:10 D Player: Loading character_details for 'Tess' (char_id: 23)
16:25:10 I Spawn: Loaded for zone 'FrostfangSea' (470):
1838 NPC(s), 1229 Object(s), 59 Widget(s)
81 Sign(s), 1920 Ground Spawn(s), 1828 Spawn Group(s)
1164 Spawn Group Association(s), 0 Spawn Group Chance(s)
And 30s later, Xinux logs in - Frostfang should have still been running (300s timeout)16:27:29 D Zone: Client is disconnecting in ZoneServer::ClientProcess (camping = false)
16:27:29 D Zone: Sending login equipment appearance updates...
16:27:29 D Login: Looking for Login Appearance Updates for char_id: 23
16:27:29 D Zone: Calling clients.Remove(client)...
16:27:29 D Guilds: Guild Member logged out.
16:27:29 D Zone: Removing client 'Tess' (23) due to LD/Exit...
16:27:29 I Zone: Scheduling client 'Tess' for removal.
16:27:29 D Player: Toggling Character OFFLINE!
16:27:29 D CClient: Client Disconnect...
16:27:29 D Zone: Starting zone shutdown timers...
16:27:40 D World: Removing connection...
Which put him in a different instance than me when I came back in 20s later later:16:28:02 D Player: Loading character_details for 'Xinux' (char_id: 247)
16:28:02 I Spawn: Loaded for zone 'FrostfangSea' (470):
1838 NPC(s), 1229 Object(s), 59 Widget(s)
81 Sign(s), 1920 Ground Spawn(s), 1828 Spawn Group(s)
1164 Spawn Group Association(s), 0 Spawn Group Chance(s)
Possible to reproduce this by logging in 1 client on 1 account, going LD and waiting to see the shutdown timers start. Then, connect a 2nd client/acct to the same zone. That's basically what we did.16:29:20 I ZoneAuth: Access Key: 1374967756, Character Name: Tess, Account ID: 150
The Bug:
No zone should ever spawn a 2nd instance if it is set to instance_type NONE. Not even max_players zones.
This has apparently been the case for some time, because remember the DB Project server had a loaded Instances table for zone 470, and Foof told me he never set that up... only the Cave quest zone, so he's been seeing this without knowing it for a while.