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Passive_spell_effects

Posted: Wed Aug 07, 2013 12:22 pm
by xinux
I know we are not sending anything for this right now but i made a change to the character sheet and made it's own Substruct instead of using the SpellEffects one.
The reason for this is i found two int32 in the passive which the value does not get sent in the SpellEffects array. The int32 is a value which tell's it what category the passive effect is.

For example here is my Wizard.

First Int32 (category1)
2 Racial Innate
4 tradeskill Advancement
32 Shadows
65536 Sorcerer

Second Int32(category2)
4096 Wizard