For this installment of EQ2TC Updates, here's a list of changes that occurred in April 2013 --
- Player Housing
- Initial groundwork done on Player Housing, including gaining access to the housing instances via the proper interface.
(house contents are not yet implemented, but you can visit
)
- Initial groundwork done on Player Housing, including gaining access to the housing instances via the proper interface.
- Character Enhancements
- Continued work implementing player Alternate Advancement
- Combat
- Initial support for Implied Targets
- LUA System
- Many new LUA functions for enhanced content design!
- CombatReset
RemoveSpawnAccess
SpawnByLocationID
CastEntityCommand
GetFollowTarget
IsFollowing
SetBrainTick
SetFollowTarget
SetLuaBrain
ToggleFollow
SetTempVariable
GetTempVariable
- CombatReset
- Many new LUA functions for enhanced content design!