[FIXED!!!] CRITICAL Connection Issues
Posted: Sun Aug 25, 2013 11:59 am
First, I know this is not just me, because I have monitored EQ2TC and DB Project servers for weeks and see the exact same behavior happening to many, many others. Just no one else has reported it.
I cannot connect to *ANY* world, EQ2TC, DB Project (rarely) or JA Test server perhaps 9 out of 10 tries. When I do finally get into the game, I am desynced and booted 50% of the time and have to start the entire drill over. This is CRITICAL (to me) because I cannot make any headway on Spells or any other tasks on my plate if I cannot connect to my own world to test the changes.
To be clear, this is a First-Connection issue, when the zone is NOT always_loaded, and there is in excess of 30s delay from Play to starting to see the server->client communicating. Symptom: Rarely, if I attempt to log right back in, I can get into the game. Most times, I cannot, or client crashes on 2nd attempt. If I do get connected, and restart the world, the whole mess starts all over again.
The log entries show this is happening to MANY others that they get passed the loading character functions and go LD after 2 minutes from the first time they connected. Examples:
I'd like some ideas on how to trace this to see what specific information is being dropped/skipped/timed out that causes these very disruptive connection issues. I don't have to tell you how costly these problems are for building a community, let alone the game itself.
PS: I'm going to set up my own loginserver locally again, and see if it still happens with everything contained on 1 box... if not, then it could very well be something wrong with my setup (which hasn't changed in 3+ years)
I cannot connect to *ANY* world, EQ2TC, DB Project (rarely) or JA Test server perhaps 9 out of 10 tries. When I do finally get into the game, I am desynced and booted 50% of the time and have to start the entire drill over. This is CRITICAL (to me) because I cannot make any headway on Spells or any other tasks on my plate if I cannot connect to my own world to test the changes.
To be clear, this is a First-Connection issue, when the zone is NOT always_loaded, and there is in excess of 30s delay from Play to starting to see the server->client communicating. Symptom: Rarely, if I attempt to log right back in, I can get into the game. Most times, I cannot, or client crashes on 2nd attempt. If I do get connected, and restart the world, the whole mess starts all over again.
The log entries show this is happening to MANY others that they get passed the loading character functions and go LD after 2 minutes from the first time they connected. Examples:
The timing is far too coincidental to be "Just Happens to JA".11:39:51 D Net: AddAuth: 150 Key: 1377455991
~
11:42:09 D Zone: Removing client 'Hanta' (1) due to LD/Exit...
19:20:14 D Net: AddAuth: 6484 Key: 1377397214
~
19:22:11 D Zone: Removing client 'Heron' (416) due to LD/Exit...
12:28:38 D Net: AddAuth: 6342 Key: 1376940518
~
12:30:27 D Zone: Removing client 'Alfa' (117) due to LD/Exit...
I'd like some ideas on how to trace this to see what specific information is being dropped/skipped/timed out that causes these very disruptive connection issues. I don't have to tell you how costly these problems are for building a community, let alone the game itself.
PS: I'm going to set up my own loginserver locally again, and see if it still happens with everything contained on 1 box... if not, then it could very well be something wrong with my setup (which hasn't changed in 3+ years)