Chat Channels
Posted: Mon Sep 09, 2013 9:34 pm
I needed to discover the channel used for harvest warnings and discovered how to have the client put the channel name in front of the line of text

We had some of these already as defines, most were missing however. Also a lot of these can have the color changed in the client so for example the CHANNEL_COLOR_RED define is 3, which is CHANNEL_ERROR and that channel can have its color changed in the client so it may not be red for every one. I committed the defines to Dev SVN already and they can coexist with what we had, here is the list though
A lot of what we use are wrong too. Looking at the screen shot the guild member log in is currently sent in the guild event channel (CHANNEL_GUILD_EVENT) when it should be sent as CHANNEL_GUILD_MEMBER_ONLINE. There are also a lot that I have no clue when they are sent like guild chat (guild say is what is used to talk in guild chat), narrative, and private chat (tells are private tell) just to list a few.
There are also others which might be useful that we didn't have such as CHANNEL_BROADCAST which will go to all chat windows and can't be blocked.
John, should we start using these and eventually get rid of the other defines we have? or just use both? or just ignore these?
We had some of these already as defines, most were missing however. Also a lot of these can have the color changed in the client so for example the CHANNEL_COLOR_RED define is 3, which is CHANNEL_ERROR and that channel can have its color changed in the client so it may not be red for every one. I committed the defines to Dev SVN already and they can coexist with what we had, here is the list though
Code: Select all
#define CHANNEL_GAME_TEXT 1
#define CHANNEL_DEFAULT 2
#define CHANNEL_ERROR 3
#define CHANNEL_STATUS 4
#define CHANNEL_MOTD 5
#define CHANNEL_CHAT_TEXT 6
#define CHANNEL_NEARBY_CHAT 7
#define CHANNEL_SAY 8
#define CHANNEL_SHOUT 9
#define CHANNEL_EMOTE 10
#define CHANNEL_YELL 11
#define CHANNEL_NARRATIVE 12
#define CHANNEL_NONPLAYER_SAY 13
#define CHANNEL_GROUP_CHAT 14
#define CHANNEL_GROUP_SAY 15 // Use this for group chat
#define CHANNEL_RAID_SAY 16
#define CHANNEL_GUILD_CHAT 17
#define CHANNEL_GUILD_SAY 18 // Use this for guild chat
#define CHANNEL_OFFICER_SAY 19
#define CHANNEL_GUILD_MOTD 20
#define CHANNEL_GUILD_MEMBER_ONLINE 21
#define CHANNEL_GUILD_EVENT 22
#define CHANNEL_GUILD_RECRUITING_PAGE 23
#define CHANNEL_GUILD_RECRUITING_PAGE_OTHER 24
#define CHANNEL_PRIVATE_CHAT 25
#define CHANNEL_NONPLAYER_TELL 26
#define CHANNEL_OBJECT_TEXT 27
#define CHANNEL_PRIVATE_TELL 28
#define CHANNEL_TELL_FROM_CS 29
#define CHANNEL_ARENA 30
#define CHANNEL_CHAT_CHANNEL_TEXT 31
#define CHANNEL_OUT_OF_CHARACTER 32
#define CHANNEL_AUCTION 33
// 34 is nothing, message with 44 as type will not show on client
#define CHANNEL_CHARACTER_TEXT 35
#define CHANNEL_REWARD 36
#define CHANNEL_DEATH 37
#define CHANNEL_PET_CHAT 38
#define CHANNEL_SKILL 39
#define CHANNEL_FACTION 40
// Combat related chat channels start here
#define CHANNEL_SPELLS 41
#define CHANNEL_YOU_CAST 42
#define CHANNEL_YOU_FAIL 43
#define CHANNEL_CRITICAL_CAST 44
#define CHANNEL_FRIENDLY_CAST 45
#define CHANNEL_FRIENDLY_FAIL 46
#define CHANNEL_OTHER_CAST 47
#define CHANNEL_OTHER_FAIL 48
#define CHANNEL_HOSTILE_CAST 49
#define CHANNEL_HOSTILE_FAIL 50
#define CHANNEL_WORN_OFF 51
#define CHANNEL_SPELLS_OTHER 52
#define CHANNEL_HEAL_SPELLS 53
#define CHANNEL_HEALS 54
#define CHANNEL_FRIENDLY_HEALS 55
#define CHANNEL_OTHER_HEALS 56
#define CHANNEL_HOSTILE_HEALS 57
#define CHANNEL_CRITICAL_HEALS 58
#define CHANNEL_COMBAT 59
#define CHANNEL_GENERAL_COMBAT 60
#define CHANNEL_HEROIC_OPPORTUNITY 61
#define CHANNEL_NON_MELEE_DAMAGE 62
#define CHANNEL_DAMAGE_SHIELD 63
#define CHANNEL_WARD 64
#define CHANNEL_DAMAGE_INTERCEPT 65
#define CHANNEL_MELEE_COMBAT 66
#define CHANNEL_WARNINGS 67
#define CHANNEL_YOU_HIT 68
#define CHANNEL_YOU_MISS 69
#define CHANNEL_ATTACKER_HITS 70
#define CHANNEL_ATTACKER_MISSES 71
#define CHANNEL_YOUR_PET_HITS 72
#define CHANNEL_YOUR_PET_MISSES 73
#define CHANNEL_ATTACKER_HITS_PET 74
#define CHANNEL_ATTACKER_MISSES_PET 75
#define CHANNEL_OTHER_HIT 76
#define CHANNEL_OTHER_MISSES 77
#define CHANNEL_CRITICAL_HIT 78
#define CHANNEL_HATE_ADJUSTMENTS 79
#define CHANNEL_YOUR_HATE 80
#define CHANNEL_OTHERS_HATE 81
#define CHANNEL_DISPELS_AND_CURES 82
#define CHANNEL_DISPEL_YOU 83
#define CHANNEL_DISPEL_OTHER 84
#define CHANNEL_CURE_YOU 85
#define CHANNEL_CURE_OTHER 86
// End of combat chat channels
#define CHANNEL_OTHER 87
#define CHANNEL_MONEY_SPLIT 88
#define CHANNEL_LOOT 89
#define CHANNEL_LOOT_ROLLS 90
#define CHANNEL_COMMAND_TEXT 91
#define CHANNEL_BROADCAST 92 // Goes to all chat windows no matter what
#define CHANNEL_WHO 93
#define CHANNEL_COMMANDS 94
#define CHANNEL_MERCHANT 95
#define CHANNEL_MERCHANT_BUY_SELL 96
#define CHANNEL_CONSIDER_MESSAGE 97
#define CHANNEL_CON_MINUS_2 98
#define CHANNEL_CON_MINUS_1 99
#define CHANNEL_CON_0 100
#define CHANNEL_CON_1 101
#define CHANNEL_CON_2 102
#define CHANNEL_TRADESKILLS 103
#define CHANNEL_HARVESTING 104
#define CHANNEL_HARVESTING_WARNINGS 105
// 106 is nothing, message sent with this channel won't display in the client
#define CHANNEL_VOICE_CHAT 107
// 108+ will crash the client DO NOT USE
There are also others which might be useful that we didn't have such as CHANNEL_BROADCAST which will go to all chat windows and can't be blocked.
John, should we start using these and eventually get rid of the other defines we have? or just use both? or just ignore these?