New LUA Functions: IsBehind(), IsFlanking()

Discussions on development of both the EQ2Emulator LUA Script Engine and Script specifications

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Jabantiz
Lead Developer
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Joined: Wed Jul 25, 2007 2:52 pm
Location: California

New LUA Functions: IsBehind(), IsFlanking()

Post by Jabantiz » Sun Dec 15, 2013 5:19 pm

IsBehind()
IsFlanking()

IsFlanking should work properly however the angles may need to be tweaked some, currently checks angle > 45 && angle < 315
IsBehind just exposes code we already had, however it may be possible to exploit and may need to be changed to the same code as IsFlanking() just with different angles

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