*Based on 2013 Plan*
I'm a little late this year (2013) with getting our next years plan in order, but it's been a super busy year for all teammates. I want to give a special shout-out to theFoof, a new teammate in 2013 who not only redesigned Content Design, but built us the best functioning zone the project has ever had. theFoof has also stepped up to implementing C++ code as needed to build his amazing zone: Frostfang Sea. Well done, theFoof - our MVP this year
First, let's look at our friend; the Systems Matrix!
X = completed, or as far as we're taking it for Alpha
C = Almost complete
S = Started, needs work
[list]Major systems [list] Alternate Advancement [ ] Arena [ ] Battlegrounds [ ] Dungeon Builder/Finder [C] Instancing Loot / Smart, tiered [ ] Map (fog) [C] Pets [ ] PvP [C] Tradeskills[/list] Minor systems [list] /Claim Achievement system [ ] Calendar? WTF? [X] Collection Quests [C] Damage Calcs [ ] Deity Blessings/Miracles [ ] Guild Housing [C] Implied Targets Knowledge Book (Research, sorting) [X] Macros [ ] Mentoring/Chronomancy [C] Persona (DoV+ options) [C] Player housing (Instancing) [C] Racial Traits/Training/Traditions (just needs data) [ ] Research Assistants [X] Scribing [ ] Slayer Tracking (Leaderboards/Achievements) [ ] Player/Guild Status [ ] Storyteller System [X] Titles [X] Weather [ ] Zone Reuse timers[/list] Add-on functionality [list] LFG/LFM/LFW Additional LUA functionalities (catch all) [ ] Appearance Slots [ ] Conditional Events [ ] Cross-server chat Discovery XP (Achievements) Flying/Transportation Mounts Group combat perks/functionality [ ] Guild Banks [X] Guild Recruiting [X] Languages [C] Mail (Items/Coin functionality) [X] Merchants (status and token functionality) [X] Private Chat Channels Quest Functionality (Group, shared, etc) [ ] Raid groups Spell Functionality Waypoints [ ] Zone Access Flags[/list] Revamps [list][C] Combat [C] Groundspawn/Harvesting Items (CoE Validation) Loot (Smart loot, chest drops, shinies!) [C] Spawn Movement Teleport Portals (replace Bell system) XP[/list] Additional Nice-to-Haves [list][ ] Collision Detection (Zone Geometry)[/list] Database Changes [list][ ] Spliting Dynamic and Static Databases[/list] Program Changes [list][ ] Reconfiguring .ini files [ ] Splitting of Login/Zone/World exes[/list][/list]Everquest II, as a game, has evolved so much over the last few years, I realize there are some things that are impractical to implement - and likely not even possible. Such as:
- Marketplace
- Voice Chat
- Krono
- ???
I think this post is still the wish list heading into 0.7.2 cycle. Don't faint. It doesn't all have to be done, just picking some things and doing them. Remember: For "BETA 0.8", we'll need *all* major systems implemented, which at our current rate will be sometime in late 2016
I think you can see by this post, most of our 0.7 goals have been reached. Yay! Slow, but we did it.
Current BUGS can be found HERE, and many still need to be addressed. Content bugs can probably be ignored, but remember them while developing content in this next DB/Content Milestone phase.
Full listing of archived Priority posts:
- 0.7.3 Planning (CURRENT)
0.7.2 Planning
0.7.1 Planning
Push to version 0.7.0
"Priorities" threads
Master Systems List- What We Have Left
Preliminary 0.8.0 Wish List
0.7.0 and DB Milestone 1
0.7 Priorities / Wish Lists
The next post will be about changes to the project direction in general.