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BugID: 663 (thefoof) Quest wont complete
Posted: Wed May 28, 2014 7:01 pm
by Jabantiz
Bug ID: 663 -
Quest wont complete
Bug Date: 2014-05-28 17:12:57
Priority: Low
Originated From World: EQ2Emulator (1)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=10714L
Details:
'Flame On!' quest wont complete even if I killed the two ambushing orcs. I ran past some trigger point and they respawned, but did not attack until i was closer. killing the next two did not succeed completion.
Spawn: N/A (0),
Zone: FrostFang Sea
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Fri May 30, 2014 4:17 am
by Lithillia
The foof said it was fixed but I went and tested it.
Having the Old quest still on i ran up and found some spawns. one came at me, two just stood like they do on the edge. Killing two of the three made the quest update. but I wanted to make sure it worked.
I Deleted it and went back to get the quest, went back up again. There was a pair spawned already, maybe by my self when the old quest was still active and i ran past the beacon, I lit it and started killing the first two when the two belonging to the quest spawned, i killed them too, then a third spawn pair came and the quest got completed.
Not sure what to make of this, but that's how it went. I will delete the quest and get it again some time later to triple check this.
- Lith -
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Fri May 30, 2014 11:41 am
by thefoof
Was this on the Test server? I fixed it on dev last night, but until someone manually moves the scripts over to the other server it will still be broke over there. Goes for everything I fix pretty much.
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Fri May 30, 2014 11:46 am
by John Adams
I moved everything last night. I will move stuff again now. Normally this doesn't happen automatically, and is no small effort. So I cannot move every 1 fix.
Either that, or we finally do away with the Private server and develop right on the public one, which would be far easier on my life
Edit: Fixed scripts -
/trunk/scripts/Quests/FrostfangSea/repelling_little_critters.lua
/trunk/scripts/SpawnScripts/FrostfangSea/ascragglyshrub.lua
/trunk/scripts/SpawnScripts/Generic/GenericTradeskillTutor.lua
/trunk/scripts/SpawnScripts/FrostfangSea/WidgetRedbladeSignalFireSwitch.lua
/trunk/scripts/SpawnScripts/FrostfangSea/aRyGorrambusher.lua
/trunk/scripts/SpawnScripts/FrostfangSea/aniceshroom.lua
These are on EQ2TC now.
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Fri May 30, 2014 1:33 pm
by Lithillia
when I saw that John had moved stuff over, I thought I would go and check if it was fixed. I am just ready to break stuff

Im not expecting it all to be " a swing of a wand" fixed and ready, but very curious if they are.

<3
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Mon Jun 02, 2014 5:48 am
by Dello0000
I was actually going to mention this, but it seems if you stand directly on the trigger for the orcs (just next to the torch) and kill them there it works... sure i killed them both 9 times before it "worked" lol
Side note: 2hd weapons can be equipped with a shield as well. (possibly dual weldable

?)
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Mon Jun 02, 2014 8:19 am
by Lithillia
I already told them about the dual-wield misshap, Not sure if it is just display or if it adds the damage from both.
Re: BugID: 663 (thefoof) Quest wont complete
Posted: Mon Jun 02, 2014 9:58 am
by Dello0000
Lithillia wrote:Not sure if it is just display or if it adds the damage from both.
Not tired with duals two handers but it will add the stats from a shield when using a 2hd weapon.