BugID: 675 (Jabantiz) Flying Iceclad Cod

Old bugs stored here for reference.
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Jabantiz
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Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

BugID: 675 (Jabantiz) Flying Iceclad Cod

Post by Jabantiz » Thu May 29, 2014 9:03 pm

Bug ID: 675 - Flying Iceclad Cod
Bug Date: 2014-05-29 15:04:32
Priority: Low

Originated From World: EQ2Emulator (1)
Category: Art
Sub-Category: Animation
Causes a Crash: Feedback
Reproducible: Sometimes Happens
Version: SOEBuild=10714L

Details:
Noticed that a few of the spawns of 'a large Iceclad cod' are flying a bit, before they swim down to underwater.
Spawn: a large Iceclad cod (4700031), Zone: FrostFang Sea

Jabantiz
Lead Developer
Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: BugID: 675 (Jabantiz) Flying Iceclad Cod

Post by Jabantiz » Thu May 29, 2014 9:10 pm

Same issue as 676 no world geometry on the server.

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thefoof
Retired
Posts: 630
Joined: Wed Nov 07, 2012 7:36 pm
Location: Florida

Re: BugID: 675 (Jabantiz) Flying Iceclad Cod

Post by thefoof » Fri May 30, 2014 11:46 am

Some of the fish actually do this one live too heh. One thing I was thinking about adding eventually is an option to set a spawn as a fish. Then it would check if their target was a player, and if the player is swimming or not. Would allow us to break combat when the player leaves the water.

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