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Guardian Spells

Posted: Fri Jun 06, 2014 3:35 am
by Dello0000
List of Guardian spells.
(Done with the guardian until scripts and implementation are finished.)

Working

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Overpower
Provoke
Battle Tactics
Taunting Blow
Forward Charge
Gut Kick
Call to Arms
Sever
Slam
Shout
Call of Shielding
Taunting Assault
Decimate
Concussion
Ruin
Retaliate
Almost Working

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Precise Strike - Needs Hit_Bonus.
Bash - Needs Knockdown.
Assault -- AoE not targeting all.
Not Working

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Hold the Line -- Script needs fixed.
Armored -- Needs Mitigation implemented.
Hunker Down -- Needs Mitigation implemented.
Battle Cry -- Needs Mitigation implemented.
Plant  -- Too complex for me and/or needs implemented.
Sentinel  -- Too complex for me and/or needs implemented.
Moderate -- Too complex for me and/or needs implemented.
Never Surrender -- Too complex for me and/or needs implemented.
Iron Will -- Too complex for me and/or needs implemented.
Guardian Sphere -- Too complex for me and/or needs implemented.
Reinforcement -- Too complex for me and/or needs implemented.
Sentry Watch -- Too complex for me and/or needs implemented.
Tower of Stone -- Too complex for me and/or needs implemented.
Recapture -- Too complex for me and/or needs implemented.
If you can fix any of these scripts ill get all the data put in.

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 12:27 pm
by Jabantiz
The battle tactics that increases hp is for the warrior class, probably an old spell.

The one that increases sta seems to be the guardian spell and according to data.soe.com it is suppose to increase sta (which as a result will increase hp), however wikia and zam both say hp only, in this case some one will need to make a guardian on live and check the actual effect.

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 1:19 pm
by Dello0000
Jabantiz wrote:in this case some one will need to make a guardian on live and check the actual effect.
That's a good day and a bit's playtime, even with a group.

Ill see what i can do.

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 1:33 pm
by Jabantiz
We do get free level 85's on live now so not much work at all.

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 1:35 pm
by Dello0000
Jabantiz wrote:We do get free level 85's on live now so not much work at all.
Oh yeah! ok brb :)

[EDIT] Yeah its stamina.

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 3:56 pm
by Zcoretri
Wish I seen this sooner and I could have told you it was a STA buff :mrgreen:
Between my 5 EQ2 accounts (3) paid and (2) free, I have every class, lol

Re: Guardian "Battle Tactics"

Posted: Fri Jun 06, 2014 5:21 pm
by Dello0000
Zcoretri wrote:I have every class, lol
I never got to max level on live after 3 years! haha, before it went downhill and f2p :)
But yeah i totally forgot about the free lvl 85 lol :p so easy to test Vs live now! :D

Re: Guardian "Battle Tactics"

Posted: Sat Jun 07, 2014 4:02 pm
by Lithillia
If we had characters on the same server we could go grouping! *shifty eyes* :lol:

Re: Guardian "Battle Tactics"

Posted: Sat Jun 07, 2014 4:31 pm
by Dello0000
Lithillia wrote:If we had characters on the same server we could go grouping! *shifty eyes* :lol:
That almost sounds like fun! is that allowed? hahaha I would change to the US servers if i knew what one.
Don't wanna upset the DB tho, tried to make a coffee earlier and it wouldn't allow it! It just wants my data, i swear it gets high off the numbers.

But yeah after a week of fixing and adding spells i may want to actually PLAY some EQ2 next weekend. You should start a post so we can get organized with times and maybe vent/teamspeak info ect.

Re: Guardian "Battle Tactics"

Posted: Sun Jun 08, 2014 4:58 am
by Dello0000
Guardian update.

Working

Code: Select all

Overpower
Bash
Provoke
Battle Tactics
Taunting Blow
Forward Charge
Gut Kick
Assault
Call to Arms
Sever
Need Help With:

Code: Select all

Hold the Line -- Script needs fixed.
Armored -- Script needs looked over and caster's effectiveness of worn armor implemented.
Ruin -- Main damage triggers fine but DOT seems to crash the server.

Re: Guardian "Battle Tactics"

Posted: Sun Jun 08, 2014 2:57 pm
by Jabantiz
Dello0000 wrote: Need Help With:

Code: Select all

Hold the Line -- Script needs fixed.
Armored -- Script needs looked over and caster's effectiveness of worn armor implemented.
Ruin -- Main damage triggers fine but DOT seems to crash the server.
Ruin was actually a crash bug trying to apply a skill bonus to an npc without skills. Fixed this and committed to dev svn.
Armored - armor effectiveness is not implemented yet

Re: Guardian "Battle Tactics"

Posted: Mon Jun 09, 2014 1:13 am
by Dello0000
Jabantiz wrote:Ruin was actually a crash bug trying to apply a skill bonus to an npc without skills.
Oh, Well i tried it on that level 25 heroic guard in the starting zone (Testing high level skills on lvl 2's is an instakill :p) Had no idea he didn't have any skills lol. Maybe that's why it didn't crash Vs actual mobs. Ill continue with Ruin and a few other DD arts today and maybe some simple buffs. Thanks for the fix :)

[Edit] Played around with Ruin, re-scripted it, broke it, fixed it, still abit of crashing, altho its not consistent. Using Ruin I and II worked fine but i forgot to put a range value in III, so it wouldn't cast, came out, added range to III went back into the server and ruin I and II crash the server lol. Iv deactivated all Ruin arts until iv done the basic ones and maybe gained a little bit more of an understanding and experience.

(Added old script code back in.)

[EDIT #2] Tick and DoT scripts are different, DoT has Tick, Script only has Tick but the art needs DoT, Ill review it later.

[EDIT #3] Sever skill is now working 100%. It had missing timers on DoT and the usual missing data but other than that it was ready to get the green light. But given that its basically the same as Ruin in that it is DD and DoT with -skill im sure i could re-jigger the lua around so Ruin works. Ill test later.

[EDIT #4] Iv added the list of working and non working skills to the OP, also is this type of function implemented? Decreases Ordination, Ministration, Disruption and Subjugation of target. Re-scripted it but it doesn't seem to take the skills away. (I gave myself all 4 and used the skill on myself.)

[EDIT #5] Whats involved in implementing some of these things? If the Slashing skill is implemented it would just be a case of copy/paste and change Slashing to Ordination or something like that? Obv new ID'd and such but same principle right? You might need to show me how to do stuff like that at a later date :p

[EDIT #6] Ok final edit, can someone look at this and tell me whats going on and/or fix it lol http://eq2emulator.net:9301/eq2db/edito ... ell_script Every time i get it "working" it wont cast the DD but will do the DoT. Iv no idea if its reducing skills because my skills don't seem to show up when i have that combat art. Also the DD should use the first set of values, and the DoT use the second, but it seems to be the other way round :s

Re: Guardian Spells

Posted: Wed Jun 11, 2014 8:02 am
by Dello0000
Concussion and Decimate are now working 100%. I was working on a berserker skill that damaged and applied a debuff, much like the two guardian skills, however the berserker one didn't have a script at all so spent about 10minz trying my best at it until (Due to a copy/paste error no doubt) i had the effects (debuff code) above the damage but under the function.

So with one cockup iv fixed not only 2 guardian and 1 berserker skills but all the other classes that have DD+debuff :D

Could someone tell me if knockback, stun and daze are "working". (Knockdown (stun?) seems to work.... visually)
Also could you please give me the script code to apply them.
Also a location in the script. Seeing as debuff code doesn't work after attack code I'm guessing something like knockback would be the same.

Re: Guardian Spells

Posted: Wed Jun 11, 2014 11:18 am
by thefoof
Dello0000 wrote:Could someone tell me if knockback, stun and daze are "working". (Knockdown (stun?) seems to work.... visually)
Also could you please give me the script code to apply them.
Yes.

http://eq2emulator.net/wiki/index.php/L ... trolEffect

As for debuff code it should work as a spell bonus. You should also call http://eq2emulator.net/wiki/index.php/L ... trolEffect in the remove portion of your script.

Re: Guardian Spells

Posted: Wed Jun 11, 2014 12:09 pm
by Dello0000
Thank you foof!