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Bruiser Spells

Posted: Mon Jun 16, 2014 11:31 am
by Dello0000
List of Bruiser spells.
(Done with the Bruiser until scripts and implementation are finished.)

Working

Code: Select all

Pummel
Meteor Fist
Roundhouse
Abuse
Merciless Stomp
Blaze Kick
Indomitable Will
Shoulder Charge
Lightning Fists
Slurred Insult
Smoldering Fists
One Hundred Hand Punch
Eye Gouge
Uppercut
Sucker Punch
Almost Working

Code: Select all

Beatdown - AoE needs fixed.
Savage Assault - AoE needs fixed.
Not Working

Code: Select all

Ignore Pain - x-x heal + % heal untested.
Bodyguard - Too complex for me.
Brutality - Too complex for me.
Bob and Weave - Too complex for me.
Shrug Off - Too complex for me.
Manhandle  - Too complex for me.
Intimidate - Too complex for me.
Bruising Spirit - Too complex for me.
Rock Skin - Too complex for me.
Bruising - Too complex for me.
Stone Deaf - Too complex for me.
Sonic Punch - Too complex for me.
Close Mind - Too complex for me.
Knockout Combination - Too complex for me.
Divide and Conquer - Too complex for me.
Fist of Gorynn - Too complex for me.
Unyielding Resolve - Too complex for me.
If you can fix any of these scripts ill get all the data put in.

Re: Bruiser Spells

Posted: Sat Jul 05, 2014 4:00 am
by Dello0000
I was tinkering the Beatdown before LAN and i got it working (hits mobs but not player) but now it doesn't seem to be working and i haven't changed anything... Weird.

Re: Bruiser Spells

Posted: Wed Jul 09, 2014 7:49 am
by Dello0000
Wrote a few more scripts by splicing my past ones, seems like its all working as intended, Um, Yeah so i was just finishing up for today and i tried the aoe "beatdown" and it didn't hit the player, tried "beatdown II" it did hit the player so i looked them up, first one was set to any, second was self, changed the second to reflect the first one and now both hit the player, furthermore, i tried the group ae target but it still hits the player (i guess its just been added to fix aoe's?) anyway ill continue tinkering with the aoe's as i go, there must be one that works somewhere lol :p

EDIT:
Targeting a monster or nothing = working aoe.
Targeting yourself = damages self.

Re: Bruiser Spells

Posted: Thu Jul 10, 2014 3:10 am
by Dello0000
"Sucker Punch" The code for flanking/behind needs looked at, (providing its not hard coded into the client) because i can be directly behind the mob but it wont trigger until i run around the mob and get him in the side. (often almost in front of him again)

"Uppercut" Knockback, blur and daze ect are added to the script but when cast on self there's no effects. Altho maybe there was, just no animation played, i was unable to move and or /camp so i was "stunned" but i just didn't see any animation, the ability is technically working, but might need to go over the additional effects at a later date.

Re: Bruiser Spells

Posted: Thu Jul 10, 2014 4:29 am
by Dello0000
That's me done with the bruiser for now. :lol: *PARTY!!!*