Bug ID: 688 - Skill - Sneak Attack - Flank Detection
Bug Date: 2014-07-10 22:54:22
Priority: Medium
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Skills
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=10714L
Details:
Skill activates in melee as if target were currently flanked regardless of orientation.
Spawn: N/A (0), Zone: Frostfang Sea
BugID: 688 (Jabantiz) Skill - Sneak Attack - Flank Detection
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: BugID: 688 (Jabantiz) Skill - Sneak Attack - Flank Detec
Marked the other one like this as duplicate as both are related to the flanking code in the server core.
Think I have a fix for this locally, just a question before it gets committed, does flanking include behind or is it only the sides, if only the side what angles? (angle > 45 && angle < 135) || (angle > 225 && angle < 315) ?
Think I have a fix for this locally, just a question before it gets committed, does flanking include behind or is it only the sides, if only the side what angles? (angle > 45 && angle < 135) || (angle > 225 && angle < 315) ?
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Dello0000
- Posts: 175
- Joined: Fri May 30, 2014 9:18 am
- EQ2Emu Server: MHM Laneth
- Characters: Dello - Dellos
- Location: Scotland!
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Re: BugID: 688 (Jabantiz) Skill - Sneak Attack - Flank Detec
Well i had typed it all out but lets be honest here i'm shit at explaining things. Here's a picture 

Flanking is to the sides and rear of a target, basically anywhere you can take the target unawares without him seeing you.
So I would say anywhere around 60 degrees to around 300 degrees.
Its a game so there's no need for 90-270, after all i remember live being quite generous with its "flanking" code.
To such an extent i could round around the mob and be able to use flanking ability's, also stunning a target and running to the back of him in order to use flanking skills.
Also i just finished a flanking bruiser spell and i think i commented on the fact that flanking was mental, stood behind the mob but not flanking :\
Additionally, could you pm me the "must be facing" script code please? or put it on the wiki and pm me a link to it, it seems a few of them i'm working on atm are facing ones, but i have no idea how to force something like that into the spell. Great work with flanking tho!!!!

Flanking is to the sides and rear of a target, basically anywhere you can take the target unawares without him seeing you.
So I would say anywhere around 60 degrees to around 300 degrees.
Its a game so there's no need for 90-270, after all i remember live being quite generous with its "flanking" code.
To such an extent i could round around the mob and be able to use flanking ability's, also stunning a target and running to the back of him in order to use flanking skills.
Also i just finished a flanking bruiser spell and i think i commented on the fact that flanking was mental, stood behind the mob but not flanking :\
Additionally, could you pm me the "must be facing" script code please? or put it on the wiki and pm me a link to it, it seems a few of them i'm working on atm are facing ones, but i have no idea how to force something like that into the spell. Great work with flanking tho!!!!
I cant see it killing the server but it may have an incorrect tooltip. Muhahaha 
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