Targetable

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Gangrenous
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Targetable

Post by Gangrenous » Thu Apr 28, 2016 1:01 pm

I am going nuts here. This should be very simple. I have checked every table and cannot find the issue. I pulled some EQ2 live data and imported that in. Those spawns are not targetable like the ones I spawn manually. I have every flag set that should make them targetable. I even bounced the server thinking maybe /reload spawns was not reloading every table. Somewhere I am missing a table that has this data. I have everything set the same....class, race, size, all toggles, model_type
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Jabantiz
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Re: Targetable

Post by Jabantiz » Thu Apr 28, 2016 2:06 pm

Can you tab target them? If so then it is an issue with grid id's, to check that once you get it targeted with tab do a /spawn details, that should list the grid next to the location, then stand close to it and do /grid, that will give you the current grid the client is in, if they do not match then there is likely to be all sorts of issues, including not being able to click on them to target. This is a result from zone geometry changing on live and us supporting multiple clients.

If tab targeting doesn't work and they are actually untargetable then the best thing to do is make sure you are on a gm account, hit esc a couple times to make sure your target is cleared and then get next to the spawn and click on it, even though you will get nothing in the target window you should have it targeted on the server, you can verify this by doing /spawn details, once you know you have it targeted on the server you can do /spawn set targetable 1. Again this will only work on gm accounts.

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Gangrenous
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Re: Targetable

Post by Gangrenous » Thu Apr 28, 2016 3:37 pm

Oh wow, yes it was grids. I did a search on the forum hours ago and got no hits regarding incorrect grids. So I am currently at the moment using DoV. What should I do on these? Should I just regrid all of them? Of course you can only support so many clients, am I good to just regrid all of my spawns? Learning as I go....
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Jabantiz
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Re: Targetable

Post by Jabantiz » Thu Apr 28, 2016 5:30 pm

Yea, best thing to do is get the bad grid id from the spawn and update all spawns with that grid id in that zone to the good grid you get from /grid. There can be a lot of different grid ids per zone depending on what zone you are in, it seems to be used for rendering purposes so it is usually insides of buildings have their own unique id's and large sections of outdoors have an id.

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Gangrenous
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Re: Targetable

Post by Gangrenous » Thu Apr 28, 2016 6:21 pm

Luckily I found a command to do it automatically, I think it was /spawn location

If that command had an "area" radius it would rock.
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Gangrenous
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Re: Targetable

Post by Gangrenous » Thu Apr 28, 2016 7:04 pm

FYI the command was...

/spawn set location
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