Doors and Widgets
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READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Doors and Widgets
I am trying to wrap my head around where these widget_id's are coming from on doors? I am not seeing anything in the widget table with the same ID. Looking at the Antonica to North Qeynos door, the ID does not exist in the widgets table. Those doors are signs correct?
Resident Dirty Hippy
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Doors and Widgets
Doors are part of the level geometry and not an actual spawn, widgets allow us to connect an actual spawn to a piece of level geometry, to do this the spawn uses a unique id for the geometry that is define in the level files, the widget id. The only 2 ways to get a widget id currently is a packet log from live or to dig around in the level files, and there is no simple way to handle the level files yet.
And yes those doors would be signs as it has the mouse over pop up and when you click them it would zone you.
And yes those doors would be signs as it has the mouse over pop up and when you click them it would zone you.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
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