Purple texture on transition
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- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Purple texture on transition
Sometimes when transitioning between rooms, I noticed this in Qeynos, the doorway goes purple. Does this mean I have a door wrong? It seems to go away once I go into the room.
Resident Dirty Hippy
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Purple texture on transition
When a door opens or closes there can be a flash where the other side doesn't render properly, if the door opens and it remains that way it tends to be a bad widget id for that door, but at the same time the door shouldn't move at all if it is a bad widget id.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Purple texture on transition
I can also check live since I was in the same zone.
Resident Dirty Hippy
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Purple texture on transition
I definitely notice it when the door opens. Is it that way on live? I am currently in Qeynos Harbor playing with a door in the building by the dock. When the door is clicked and opens you absolutely can see water under it. I just do not remember that from live. It seems to not do it on the door opening, only on the door closing.Jabantiz wrote:When a door opens or closes there can be a flash where the other side doesn't render properly, if the door opens and it remains that way it tends to be a bad widget id for that door, but at the same time the door shouldn't move at all if it is a bad widget id.
Resident Dirty Hippy
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Purple texture on transition
I believe it has always done that here when closing, opening at most you could see a quick flash before the inside was rendered.provocating wrote:It seems to not do it on the door opening, only on the door closing.
This is a bug just a very low priority one. On live it can happen but it is rare, usually results from lag.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
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