Page 1 of 2
Eq2Editor
Posted: Thu Jun 16, 2016 12:02 pm
by Gangrenous
I have taken the editor that Cynnar has been working on, I think maybe it was the one Scatman created and worked it more for my needs. If anyone wants to pull my changes into their own or just use mine, that is fine. Let me point out my changes may not work for you, let me explain. From the start I wanted my database numbering different. My spawn locations, placement, loottables, spawn groups all increment from the zoneids so it is easier for me to manipulate them later on. The editor recognizes this now and looks for the next highest ID while masking the first few bits from the zone id. I also did not see the point for having a tab for spawn location name or doing them separate so those tabs and such are consolidated. Trying to create NPC tones and such for skin color was painstaking so I made some short cuts. I am working on armor ones now.
Capture.JPG
Last thing, as much as I go in and out of the editor I wanted my last location on the dropdowns saved, so I worked that out. If anyone wants it shoot me a PM or you guys can put it on SVN. It is not done though, work in progress.
Re: Eq2Editor
Posted: Mon Jun 20, 2016 10:21 am
by Gangrenous
I worked on the editor for a few more hours this weekend. I notice there really was no way to search spawns, so I added that. Also many of the textboxes under spawns were never bound, that has been fixed. Many other fixes and small improvements. Other search boxes, including this one now actually pull the data from the open form to the parent form when the listview is clicked.
Capture.JPG
Capture2.JPG
Re: Eq2Editor
Posted: Mon Jun 20, 2016 10:54 am
by Gangrenous
Oh also, I forgot about this change. Anything that looks up texture models now will have them appear in the list. Of course this really increases the size of the editor DLL (because they are embedded), big deal. I can also release a version without the images too. I think it is worth the trade-off.
Re: Eq2Editor
Posted: Wed Jun 22, 2016 8:38 am
by Scribble

Great job! This will be a very useful tool addition for server staff and GM's.
Re: Eq2Editor
Posted: Wed Jun 22, 2016 10:04 am
by Gangrenous
Scribble wrote:
Great job! This will be a very useful tool addition for server staff and GM's.
Hippy.
Working on loot right now, should have that done tonight. I wanted to use a Datagrid to get it all on one screen more easily, but I think I found a workaround.
Re: Eq2Editor
Posted: Wed Jun 22, 2016 10:41 am
by Cynnar
This is some good work Gangrenous. Do you have a place where it can be downloaded? Also I would like to get your updated texture model lookup as well as your spawns.
Did you decide to abandon the php editor?
Re: Eq2Editor
Posted: Wed Jun 22, 2016 2:04 pm
by Gangrenous
I would not say I abandoned the PHP editor, not just yet. But coding the PHP editor takes 10 times longer to accomplish the same thing. Overall I think we need a good web based editor, but I can limp along with the .Net based one right now. Let me get the loot done over the next two days and I will post a download link on my website. Keep it mind, it will be huge. I will also post a download to the models, textures, etc. Remember they are also on the wiki here...
http://norrathreborn.com/wiki/index.php/Race_List
That link will probably change within a week or two, just because they are not races, but textures. Also since there are thousands I am getting close to have to section them into 1-5000 or so
Re: Eq2Editor
Posted: Wed Jun 22, 2016 8:43 pm
by Gangrenous
I am almost done with loot. Maybe one more night working with it and it will be done. There are some extra buttons you may not know what they do (need some type of tooltip). One is a drop loottable, that lets you remove the assignment of the loottable from your spawn. The next one that looks like an hourglass lets you search loottables and assign that loottable to your current NPC. The purpose of this would be to allow you to make a loottable and it could be shared by spawns in multiple zones. I can see me making one called "Fine Steel Weapons - low drop" and another one called "Fine Steel Weapons - High Drop", and assign that loottable to many spawns, or that is my plan.
Keep in mind, I was just randomly assigning items to random NPC's
Capture.JPG
Capture2.JPG
Re: Eq2Editor
Posted: Thu Jun 23, 2016 9:09 pm
by Gangrenous
Here is the editor, link to very likely change in a few weeks as I organize the website. Keep in mind since my source and database are changing constantly, this may need to be modified for the official source and database.
http://www.norrathreborn.com/forum/download/editor.zip
Re: Eq2Editor
Posted: Thu Jun 23, 2016 9:42 pm
by Cynnar
Does it include the source as well?
Re: Eq2Editor
Posted: Fri Jun 24, 2016 6:02 am
by Gangrenous
Of course.
Re: Eq2Editor
Posted: Fri Jun 24, 2016 6:35 am
by Cynnar
Just checking. That way I can steal your code.

Re: Eq2Editor
Posted: Fri Jun 24, 2016 7:30 am
by Gangrenous
Yeah you may have to change things to suit your needs. I am telling you though, changing the ID on everything to match the zone name was the best thing I did for my database.
Re: Eq2Editor
Posted: Sun Jun 26, 2016 9:04 pm
by Gangrenous
I did not know the merchant page was not working so I decided to work on it tonight, I added an item lookup and such to it. Fields that were not previously inserting and updating should be working now. Still need a few tweaks but it is coming together. I have the description defaulting to the spawn name.
Capture.JPG
Re: Eq2Editor
Posted: Tue Jun 28, 2016 5:14 pm
by Gangrenous
I did the transports screen today. Excuse the random numbers.