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/reload spawns

Posted: Sun Jun 19, 2016 8:43 am
by Gangrenous
Does /reload spawns reload just the current zone the GM is on or world wide? I have not tried it when I had my slave labor texture person on, not yet anyway. If it does it server wide we may need one for vicinity, or pass a variable to the function with a vicinity. They did something like this in the EqEmulator source and it is invaluable when you were doing something like a GM event and needed to just reload the spawns within a range from the GM.

Also do we have somewhere that we have a list of broken things in the Emu? I think we need this. I have a few things I know for a fact causes crashes that we need to eventually fix. I found last night if you accidentally fall through the world you will crash the server and every time that player logs back in, you will crash it again.

Re: /reload spawns

Posted: Sun Jun 19, 2016 11:12 am
by Cynnar
If I'm not mistaken/reload spawns just reloads the zone you are in.

As for crashing when falling through world I personally haven't experienced this.

Not sure if there is a post in the bugs section that has a list of things that break the emulator. You might check there.

Re: /reload spawns

Posted: Sun Jun 19, 2016 1:13 pm
by Gangrenous
There is this, but no way I see to add to it.

http://eq2emulator.net/modules/eq2emula ... anager.php

Re: /reload spawns

Posted: Sun Jun 19, 2016 2:38 pm
by Jabantiz
/reload is just the zone you are in like Cynnar said. It use to be the entire world.

I have never seen a crash from falling through the world, the most I have seen is you get to a point where you just hit something solid and stand there, what zone is this happening in?

For bug tracker, if your server is connected to the public login then any /bug in game should appear on the tracker for use. There is also an "add" button on the tracker page itself that lets you ad a new one.
BugTracker.jpg
Or you can just post in the bugs form as anything posted on the tracker will get moved to the forms after a Dev reviews it.

Re: /reload spawns

Posted: Sun Jun 19, 2016 3:13 pm
by Gangrenous
Not sure if this is apples and apples.
Capture.JPG

Re: /reload spawns

Posted: Sun Jun 19, 2016 3:28 pm
by Jabantiz
It is a permissions thing then, I didn't know the bug tracker was under permission for adding. So posting in the server bugs form is fine.