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Player Power
Posted: Thu Jul 21, 2016 2:04 pm
by Gangrenous
A players power, how do you control the actual amount or is that coded into the client? I changed the starting power and that seemed to make no changes after a new character is created. I found several formulas in the source but altering those also seemed to make zero difference on the players calculated mana.
Re: Player Energy
Posted: Thu Jul 21, 2016 3:32 pm
by Jabantiz
I am not sure off hand as I never really looked into this, but my best guess would be in entity.cpp under CalculateBonuses() this line is probably what controls it
Code: Select all
SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
Player Power
Posted: Sun Jan 13, 2019 5:16 am
by WarnerSkese
If you use Event Ghost - you decide what PC will do when it gets power off comand...
Re: Player Power
Posted: Sun Jan 13, 2019 8:51 am
by Gangrenous
WarnerSkese wrote: Sun Jan 13, 2019 5:16 am
If you use Event Ghost - you decide what PC will do when it gets power off comand...
What??