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Antonica!
Posted: Tue Aug 23, 2016 2:30 pm
by Sik San
Hi guys!
I started to tinkering with Antonica. There is 1 weird bell I wanted to discuss.
There it is -
http://i.imgur.com/oiru9Mi.png (There actually were 2 a bit different placings, but I accidentally deleted one

)
It's "Travel outside Queynos" bell that does not exist on live.
http://i.imgur.com/u5LL7mF.png - Me standing on it's spawn place
http://i.imgur.com/metLDWm.jpg - the same dock at Live.
So there another function bell in another place.
Also you might notice that "travel within queynos" looks different.
Re: Antonica!
Posted: Tue Aug 23, 2016 3:21 pm
by Cynnar
I know the bells use to look like the one Sik San spawned.
It's the model type that changes it if I'm not mistaken.
Also isn't this client specific Jab? Earlier clients would not be able to see the new model?
Re: Antonica!
Posted: Tue Aug 23, 2016 3:46 pm
by Jabantiz
Yea they just added a new model and changed the model type on those spawns, we probably don't have a collect for the newer bells and I also believe the newer bells were well past DoV and CoE so I would leave them as the old style so every one can see them.
Re: Antonica!
Posted: Tue Aug 23, 2016 4:58 pm
by Cynnar
Thanks for the info Jab. I was thinking that , but wasn't quite sure.
Re: Antonica!
Posted: Tue Aug 23, 2016 11:17 pm
by Sik San
Jabantiz wrote:Yea they just added a new model and changed the model type on those spawns, we probably don't have a collect for the newer bells and I also believe the newer bells were well past DoV and CoE so I would leave them as the old style so every one can see them.
Ok, so no more bells needed at that dock? I mean that third "travel outside Q" I did not spawn.
Re: Antonica!
Posted: Tue Aug 23, 2016 11:46 pm
by Jabantiz
It looks like there should be 2 bells and a globe, bells I assume are for within qeynos and the guild hall maybe, the globe is for the rest of the world.
Re: Antonica!
Posted: Wed Aug 24, 2016 12:22 am
by Sik San
Jabantiz wrote:It looks like there should be 2 bells and a globe, bells I assume are for within qeynos and the guild hall maybe, the globe is for the rest of the world.
Yes, the third bell on live is for GHs. But the last bell I have in the editor is another bell. It's "travel outside queynos" and it has another place other than GH bell. My guess it's pretty old bell used before they made those "globes" for world travelling. Pre TSO maybe or something around that time.
Re: Antonica!
Posted: Wed Aug 24, 2016 1:39 pm
by Sik San
It works!!

Aye, signs are easy, but still I'm glad I'm able to contribute!
Some more weird things I've stumbled upon. So many actually. Mb I do something wrong?
1.Goblin lottery book at the Q lighthouse is flying in the air -
http://i.imgur.com/fddtVf1.png
Here is the missing barrel from Live -
http://i.imgur.com/16dLOow.png
2. Imperiled Druid Ring (121160) is lying in horizontal position, while it's in vertical position on Live. Cynnar already said we can't change it atm, but still I decided to report that
3.
http://i.imgur.com/VS8gJzb.jpg mi_aqueduct_entrance01 (121124) - spawned it but I can't see anything actually spawned. According to google there should be some kind of grating to access a quest instance.
4. qst_gnomish_antonica_finder (121115) - nothing visually spawned also
5. quest_binding_tree (121122) - the same shit
6.
http://i.imgur.com/DnfJTcG.jpg - (121114) quest_froglok_lizardman_hideout coords are fked up. I'm falling down to the abyss
7. sign_grave_of_holly_windstalker_0 (121119) - tped to the location. The grave was already there not clickable. Decided to spawn it in editor anyways to fix the grid ID. After /reload spawns it just disappeared ingame.
FFFFFFFFUUUUUUUUUUUUUUUUUUUU...... Ragequitting by now

Re: Antonica!
Posted: Wed Aug 24, 2016 3:59 pm
by Jabantiz
Most of these look like common sign/widget problems.
1) the barrel is probably a separate spawn under objects
2) sound like a rotation issue, should be able to change the pitch and roll with /spawn set
3), 4), 5) it is likely some combination of include_location and include_heading on the sign's tab, try changing include_location to 1 if it is at 0, or 0 if it is at 1 and then reload
6) likely a collect from an old log, I would go to its location above ground do a /loc and replace the y in the editor with the y you got from loc to move it up to the ground, and then reload to make sure it moved up
7) widgets (signs are a special type of widget) have the ability to attach to level geometry, in this case the grave is part of the level geo, spawning the widget attaches to the grave and can move it around, the fact that it vanishes is probably the same issue as 3 - 5
Re: Antonica!
Posted: Wed Aug 24, 2016 4:12 pm
by Cynnar
The barrel will be a object and will fix your floating book
Sik San wrote:
3.
http://i.imgur.com/VS8gJzb.jpg mi_aqueduct_entrance01 (121124) - spawned it but I can't see anything actually spawned. According to google there should be some kind of grating to access a quest instance.
4. qst_gnomish_antonica_finder (121115) - nothing visually spawned also
5. quest_binding_tree (121122) - the same shit
Tihs is caused because the include_location needs to be set to 1.
Its located in the signs tab at the bottom. You may need to set include_heading to 1 as well. I have already fixed mi_aqueduct_entrance01 (121124) for you so you can look to it for reference.
Looks like you are below world. With flymode on just press the space bar and you will come above world. That will be the coords you will need when you edit the location of the spawn 121114
Sik San wrote:
7. sign_grave_of_holly_windstalker_0 (121119) - tped to the location. The grave was already there not clickable. Decided to spawn it in editor anyways to fix the grid ID. After /reload spawns it just disappeared ingame.
Again this is due to the include_location being set to 0 instead of 1. When you fix that it should reappear.
Re: Antonica!
Posted: Wed Aug 24, 2016 4:14 pm
by Cynnar
Jabantiz wrote:sound like a rotation issue, should be able to change the pitch and roll with /spawn set
I did not know that! I will have to add that to my notepad (or brain as I call it) for future reference.
Re: Antonica!
Posted: Fri Aug 26, 2016 12:35 pm
by Sik San
http://i.imgur.com/SI8VtbE.jpg
That big ass rock we have is much bigger than Live one)
http://i.imgur.com/rBbfuLU.png - there is no such thing at Live.
The ulteranis (an orb in the big tower in Ant) had 2 spawn points. The 1st is correct. But the second sends me on air near the clicknic fields
http://i.imgur.com/4yq6GAj.jpg
I guess this spawn point is some kind of error?
Re: Antonica!
Posted: Fri Aug 26, 2016 3:32 pm
by Jabantiz
You can change the size with "/spawn set size value", default value is 32 and if we didn't get the size from the packet log then that is what it is set at, so try a lower value.
That piece of wood was probably removed from live, it is fine to leave it in for us though. They seemed to have removed a few of those markable objects over the years.
Is the second at 0, 0, 0, or close to it? also is this a widget and if so does that orb ever move?
Re: Antonica!
Posted: Fri Aug 26, 2016 11:19 pm
by Sik San
Jabantiz wrote:
Is the second at 0, 0, 0, or close to it? also is this a widget and if so does that orb ever move?
-10.3059 10.0733 159.878. It's a sign.
http://i.imgur.com/GjUBQHq.png
Re: Antonica!
Posted: Sat Aug 27, 2016 3:11 pm
by Jabantiz
As it is a sign then you can ignore the coordinates that are wrong and just hide them.