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Client to server conneting queston

Posted: Tue Jan 08, 2008 7:54 pm
by Ash
I have a question about the connection. I downloaded a new Everquest 2 update and save my previous one. The build is 4607L and server is 4.0
I can login and create a character. But when I want to enter the world nothing happend. No crash, no strange error. I just get disconnected I think, the game is hanging by connecting to zone server when I want to enter the world and then I return to the password screen again. I try it also by loggin to another server that was online and same issue.
My question is...how do you know when the server is not accepting a build because it is to old or to new.

Posted: Thu Jan 10, 2008 2:09 pm
by Ash
I tested it out. And I logged to a couple of servers.
When I log in with build 4607L on a server with build v 0.0.3 I can login and run around.
But when I do that wit server build 0.0.4 I get an error. And this is the error that I get.
Can you pls look at it LethalEncounter. I know this version is not supported but I can login with build 0.0.3. I am just curious why I can login by an older world.exe and not the newest.
Error: I don`t know what they mean with WS_Skillmap. Is that the sql database??
AddAuth: 24 Key: 1199999016
41797 New client from ip: xxxxx port: 1979
ZoneAuth: Access Key, 1199999016, Character Name, Luko, Account ID, 24, TimeStam
p, 1199999016
Loading new Zone 'antonica'
ERROR: Could not find struct named 'WS_SkillMap'
Got signal 11

Posted: Thu Jan 10, 2008 2:30 pm
by Ash
I found the problem. I see that my WorldStructs.xml file is outdated and read that ont this post...http://eq2emulator.net/forums/viewtopic.php?t=405
After that I tried it again and still an error. I used the world.exe that came from the SVN. So I downloaded the world.exe from the url that I wrote here.
And now it work and I can run around.
Not sure if this is by all builds but I saw this when I loaded up the server. LethalEncounter do you know if that is by all build or is that just because I use build 4607l. I still have the official build that you support so I can alway`s switch back. :D
But here it is:
ZoneAuth: Access Key, 1200000305, Character Name, Test, Account ID, 24, TimeStam
p, 1200000305
Loading new Zone 'antonica'
OP_Unknown Received 0x0026
0: 01 00 00 00 7A 44 | ....zD
OP_Unknown Received 0x00af
0: 00 00 | ..
Unhandled command: clearallqueuedabilities
Left Grid 4294967295 and Entered Grid 1689359714
OP_ClientFellMsg Received 0x0169
0: 40 06 DE 3E 03 00 00 00 - 00 | @..>.....

Posted: Thu Jan 10, 2008 3:30 pm
by LethalEncounter
Yah that is normal stuff. Unknown opcodes aren't errors. They just mean that nothing was done with it after it was sent by the client.