PlayFlavor and animations
Posted: Mon Dec 12, 2016 8:51 pm
I am curious, how does one go about finding the exact animations and flavors, lets take a FrostfangSea one that is already done.
Code: Select all
function killed(NPC, Spawn)
PlayAnimation(NPC, 10893)
PlayAnimation(Spawn, 18414)
local choice = math.random(1,6)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_23b35126.mp3", "Where do ya think you're going?", "", 706272128, 909565004, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_9de55a3e.mp3", "There they are! Let's get em!", "", 3246206943, 366784514, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_ab9057d3.mp3", "Looking for me? ", "", 438949611, 3910736957, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_4a1ceaef.mp3", "Ha! I'm not done yet. Get back up!", "", 458619926, 239663782, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_d6c773c7.mp3", "I didn't think I hit em that hard.", "", 3680771732, 663911723, Spawn)
else
PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_d6c773c7.mp3", "I didn't think I hit em that hard.", "", 3680771732, 663911723, Spawn)
end
end