Stopping Movement
Posted: Sat Dec 24, 2016 3:51 pm
Finishing up the visual pathing system. One thing I am slightly stuck on is stopping movement. I have tried a few things, nothing seems to work.
This did not work.
I also tried the other one
This did not work.
Code: Select all
movement_spawns.erase(target->GetID());Code: Select all
target->GetZone()->RemoveMovementNPC(target);