NPC Pets
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Make sure your questions are detailed, intelligent, and relating to the default EQ2Emulator Database Schema.
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Make sure your questions are detailed, intelligent, and relating to the default EQ2Emulator Database Schema.
Questions about how to build your own custom server content will not be addressed here.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
NPC Pets
What was the plan on NPC pets? The spell list only seem to be cast as a reactive spell when an NPC is actually in combat. I am thinking it could be done in LUA pretty easy, but what was the actual plan?
Resident Dirty Hippy
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: NPC Pets
There should be code in place to cast buffs after they spawn which would include pets. I think it determines buff by target type (self or group) and if it is a toggle/until cancelled spell.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: NPC Pets
Yeah, I probably need to dig into the source further before I get carried away with what does / does not work. I will report back when I know more.
Resident Dirty Hippy
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