Movement Loop Generator 2.0
Posted: Mon Mar 27, 2017 7:52 pm
The Original Movement Loop Generator would not parse log files for me so I thought it was time for a new one. The original generator was Scatman's program. I could not locate the source for this program, so I wrote it from scratch with some changes and additions.
The familiar...
The use of /loc_start spawn name and /loc_stop command use. This marks where you start collecting waypoints.
When finished the generator will create a lua script.
The new...
Each waypoint will be displayed in the main window in a grid format.
Any waypoint can be edited or deleted, as well as a new waypoint being inserted.
The output lua script is a fully functional script that can be assigned to the spawn without any editing, and movement will work.
Source on Github
All Releases
Source is on SVN
Download exe from SVN
SVN username: anonymous
SVN password:
There is no password for anonymous
Notice: the original post was lost after the critical system recovery. I will get pictures back up soon.
The familiar...
The use of /loc_start spawn name and /loc_stop command use. This marks where you start collecting waypoints.
When finished the generator will create a lua script.
The new...
Each waypoint will be displayed in the main window in a grid format.
Any waypoint can be edited or deleted, as well as a new waypoint being inserted.
The output lua script is a fully functional script that can be assigned to the spawn without any editing, and movement will work.
Source on Github
All Releases
Source is on SVN
Download exe from SVN
SVN username: anonymous
SVN password:
There is no password for anonymous
Notice: the original post was lost after the critical system recovery. I will get pictures back up soon.