Code: Select all
if(loot_drops){
LootDrop* drop = 0;
int16 count = 0;
int16 IC = 0;
for(loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++){
drop = *loot_drop_itr;
//chancedrop = rand()%100;
chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
//LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f", loot_list_itr, chance2, drop->probability);
if(drop->probability >= chancedrop){
// LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", loot_list_itr, chance2, drop->probability);
count++;
npc->AddLootItem(drop->item_id, drop->item_charges);
//LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
//LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
//if(drop->equip_item)
}
if(table->maxlootitems > 0 && count >= table->maxlootitems)
break;
}
}