Pet movement or possibly owner crash
Posted: Mon Apr 10, 2017 4:45 am
Starting to get this while testing. It seems to happen when camping only, at least from testing. The crash dump shows this line being the culprit.
Could this have to do with the pet being around but the owner camping out?
Code: Select all
// If owner is a player and player has stay set then return out
if (GetBody()->GetOwner()->IsPlayer() && ((Player*)GetBody()->GetOwner())->GetInfoStruct()->pet_movement == 1)
return;