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New quest starter added

Posted: Fri Apr 14, 2017 3:00 pm
by Ememjr
item number 2563 a sandy bone shard change DB item
offers_quest_id to 206 although this does not seem to be used at the moment writing in some code that will nake use of this(hopefully to ensure you wont get multiple quest starters
lua_script to ItemScripts\asandyboneshard.lua

item script is as follows

Code: Select all

--[[
	Script Name	: ItemScripts/asandyboneshard.lua
	Script Purpose	: Offers the quest, "A Sandy Bone Shard"
	Script Author	: Ememjr
	Script Date	    : 2017.04.13
	Script Notes	:
--]]

local quest = 206

function examined(Item, Player)
	if not HasQuest(Player, quest) and not HasCompletedQuest(Player, quest) then
		OfferQuest(nil, Player, quest)

		--remove quest starter
		if HasItem(Player, 2563) then
			RemoveItem(Player, 2563)
		end
	end
end
i have added the quest via web editor

Re: New quest starter added

Posted: Fri Apr 14, 2017 3:25 pm
by Ememjr
well it will not let me update the script in the db editor--Folder Name check failed: quests/queenscolony

Code: Select all

--[[
	Script Name	: quests/QueensColony/a_sandy_bone_shard.lua
	Script Purpose	: This script is for the quest, "A Sandy Bone Shard".
	quest Name : Tainted

	Zone       : The Queen's Colony
	quest Starter   : 
	Preceded By: Nothing
	Followed By:

	Script Author	: Ememjr
	Script Date	: 2017.04.14
--]]

function Init(quest)
	AddQuestStepKill(quest, 1, "I should try to see if other crabs have more missing pieces to the token.", 5, 60, "I need to find the other pieces to the shattered token.", 1085, 2530051,2530052,2530079)
	AddQuestStepCompleteAction(quest, 1, "step1")

end

function Declined(quest, questGiver, player)
end
function step1(quest, questGiver, player)

	UpdateQuestTaskGroupDescription(quest, 1, "I have found the remaining pieces.")
	AddQuestStepKill(quest, 2, "I should find some fish to make glue from.", 6, 100, "The easiest and nearest source of glue is probably the skin off the fish that can be found in the waters near the docks. I should collect a few.", 2540, 2530014,2530004,2530005,2530007)


	AddQuestStepCompleteAction(quest, 2, "step2")

end
function step2(quest, questGiver, player)
	UpdateQuestTaskGroupDescription(quest, 2, "I have glued the pieces of the token back together using the sticky gelatin from the fish skins I collected.")
	AddQuestStepKill(quest, 3, "I should find a replacement cord on the goblins found on the island.", 1, 25, "The pieces of the token are now glued back together I just need a leather cord to wear it. The goblins on the island must have a suitable one somewhere.", 2180, 2530027,2530037,2530036,2530039,2530028,2530019,2530090,2530010,2530085,2530018,2530021,2530011,2530030,2530031,2530020,2530024)
	AddQuestStepCompleteAction(quest, 3, "completed")
end


function completed(quest, questGiver, player)
	UpdateQuestDescription(quest, "I have found all the pieces I needed and put the Scrimshaw Token back together.")
	GiveQuestReward(quest, player)
end

function Reload(quest, questGiver, player, Step)
SendMessage(player, "before step 1","yellow")
	if Step == 1 then
	   step1(quest, questGiver, player)
	elseif Step == 2 then
	   step2(quest, questGiver, player)
	elseif Step == 3 then
	   step3(quest, questGiver, player)
	end
end

Re: New quest starter added

Posted: Fri Apr 14, 2017 4:50 pm
by Jabantiz
So it seems that the lua_script field on the register tab is case sensitive, also once registered it can't be changed in the editor so I had to manually change it to "Quests/QueensColony/a_sandy_bone_shard.lua" in MySQL and it let me add and save the script, it was "quests/queenscolony/a_sandy_bone_shard.lua"

Re: New quest starter added

Posted: Fri Apr 14, 2017 5:17 pm
by Ememjr
aw, didnt relize that was case sensitive