The loot percentages - Allakhazam
Posted: Sun Apr 16, 2017 11:33 am
So Ememjr and I have been bantering away in Discord about loot percentages. I have always hated Allakhazam percentages, even back when I relied on it in the eq1 days. Just taking a random mobs loot...
http://eq2.zam.com/db/mob.html?eq2mob=d ... b52b110517
So looking at this I can already discern the loot tables. There are definitely some global ones. One is by the mobs model type, which I added a global type this week on my server just for that. Then the other is the mobs level range, I think one more is just for that zone. So we definitely have global loot. What bothers me are the percentages. These obviously did not come from hard statistics provided by real player numbers. Ememjr says they got a dump of data from SOE at one time, probably did. But the numbers still do not add up. If you threw the 5 ghost items from the model_type into a loot table at 21% for each item, that is 105% of getting an item. Of course the first item always gets a higher chance, even if you randomize the list of items on each roll.
I am just trying to get a better grasp on how to do loot. Ultimately I am scaling my percentages down in the end with a server rule.
Open for much discussion on this.
http://eq2.zam.com/db/mob.html?eq2mob=d ... b52b110517
So looking at this I can already discern the loot tables. There are definitely some global ones. One is by the mobs model type, which I added a global type this week on my server just for that. Then the other is the mobs level range, I think one more is just for that zone. So we definitely have global loot. What bothers me are the percentages. These obviously did not come from hard statistics provided by real player numbers. Ememjr says they got a dump of data from SOE at one time, probably did. But the numbers still do not add up. If you threw the 5 ghost items from the model_type into a loot table at 21% for each item, that is 105% of getting an item. Of course the first item always gets a higher chance, even if you randomize the list of items on each roll.
I am just trying to get a better grasp on how to do loot. Ultimately I am scaling my percentages down in the end with a server rule.
Open for much discussion on this.