Item Classifications, NPC classifications
Posted: Sun Jul 02, 2017 5:05 am
i have been looking into item classifications and NPC classifications coming from census, based on what i am seeing escepailly for npcs
i was wandering how difficult do you all think it would be to implement into emu
my thinking is with NPC's it would be good for quests mainly that say things like kill 100 skeletons or kill 100 ghosts, well in the current system you need to type in the npc is for every skeleton and ghost in order to get credit
well if we were to implement the classifications we could have a new lua that would be a kill count based on classification id and then when you need to kill skelletons it would know all skeleton or ghost based on that classification
would also make i t easy for skeletons that are also ghosts
for items i am still gathering info where it would be useful
i was wandering how difficult do you all think it would be to implement into emu
my thinking is with NPC's it would be good for quests mainly that say things like kill 100 skeletons or kill 100 ghosts, well in the current system you need to type in the npc is for every skeleton and ghost in order to get credit
well if we were to implement the classifications we could have a new lua that would be a kill count based on classification id and then when you need to kill skelletons it would know all skeleton or ghost based on that classification
would also make i t easy for skeletons that are also ghosts
for items i am still gathering info where it would be useful