this has been fixed on emu and perseverance
1. the AddQuestStepChat in Makecider function had a ,100 in it( removed it
Original script
Code: Select all
--[[
Script Name : Quests/FrostfangSea/tutorial_learning_to_cook.lua
Script Purpose : Tutorial: Learning to Cook
Script Author : theFoof
Script Date : 2013.10.19
Script Notes :
Zone : Frostfang Sea
Quest Giver : Glin Hammerhelm
Preceded by : Tutorial: Countering Problems
Followed by : Tutorial: The Art of Weapons
--]]
function Init(Quest)
SetQuestFeatherColor(Quest, 2)
AddQuestStepCraft(Quest, 1, "I need to create some jum jum cider using the recipe the tutor gave me.", 1, 100, "I must follow the tutor's instructions to review the crafting process.", 310, 36399)
AddQuestStepCompleteAction(Quest, 1, "MadeCider")
end
function Accepted(Quest, QuestGiver, Player)
end
function Deleted(Quest, QuestGiver, Player)
end
function Declined(Quest, QuestGiver, Player)
end
function MadeCider(Quest, QuestGiver, Player)
UpdateQuestTaskGroupDescription(Quest, 1, "I have created some jum jum cider.")
SetCompleteFlag(Quest)
AddQuestStepChat(Quest, 2, "I should return to the tutor with the jum jum cider.", 1, 100, "I should return to the tutor with my work.", 0, GetSpawnID(QuestGiver))
AddQuestStepCompleteAction(Quest, 2, "CompleteQuest")
end
function CompleteQuest(Quest, QuestGiver, Player)
GiveQuestReward(Quest, Player)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
MadeCider(Quest, QuestGiver, Player)
end
endCode: Select all
--[[
Script Name : Quests/FrostfangSea/tutorial_learning_to_cook.lua
Script Purpose : Tutorial: Learning to Cook
Script Author : theFoof
Script Date : 2013.10.19
Script Notes :
Zone : Frostfang Sea
Quest Giver : Glin Hammerhelm
Preceded by : Tutorial: Countering Problems
Followed by : Tutorial: The Art of Weapons
--]]
function Init(Quest)
SetQuestFeatherColor(Quest, 2)
AddQuestStepCraft(Quest, 1, "I need to create some jum jum cider using the recipe the tutor gave me.", 1, 100, "I must follow the tutor's instructions to review the crafting process.", 310, 36399)
AddQuestStepCompleteAction(Quest, 1, "MadeCider")
end
function Accepted(Quest, QuestGiver, Player)
end
function Deleted(Quest, QuestGiver, Player)
end
function Declined(Quest, QuestGiver, Player)
end
function MadeCider(Quest, QuestGiver, Player)
UpdateQuestTaskGroupDescription(Quest, 1, "I have created some jum jum cider.")
SetCompleteFlag(Quest)
AddQuestStepChat(Quest, 2, "I should return to the tutor with the jum jum cider.", 1, "I should return to the tutor with my work.", 0, GetSpawnID(QuestGiver))
AddQuestStepCompleteAction(Quest, 2, "CompleteQuest")
end
function CompleteQuest(Quest, QuestGiver, Player)
GiveQuestReward(Quest, Player)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
MadeCider(Quest, QuestGiver, Player)
end
end