effects on items and spells
Posted: Sun Aug 20, 2017 9:28 am
for most of the game in lower levels effects on items and spells are pretty much static
i was wandering if there was some inerest in making the effects more like live where depending on what stats in you have
for example
an ability does 200 damage so the effect reads Inflicts 200-300 disease damage on target
and you have ability mod which at 75 will increase that damage by 75
so on live it would read something close to Inflicts 275-375 disease damage on target not exactly those numbers but its close
tradeskill abilites do something similar on generic abilites
so when you just start TS and get all your abilites most are increase pro or dur by 9
and as you level thos nubers go up on the generic techniques such as binding,
from what i have found those numbers increase to in the 30's progress and or durabilty would increase by 16 instead of 9
level 50 the increase was 23 instead of 9
levle 100 the increase is 34 instead of 9
if we decide to do ths some things to consider
1. need place holder in the effeft string that we replace witht he current value
a. we are already calcualated damage and stuff when a spell is going to fire so we would need early calculation on the mouse over
2. right now we have no idea (at least i dont think we do) what the stat is that is being modified ie increase durability
b. we may need to put a stat number in the effects table
thinking of more
i was wandering if there was some inerest in making the effects more like live where depending on what stats in you have
for example
an ability does 200 damage so the effect reads Inflicts 200-300 disease damage on target
and you have ability mod which at 75 will increase that damage by 75
so on live it would read something close to Inflicts 275-375 disease damage on target not exactly those numbers but its close
tradeskill abilites do something similar on generic abilites
so when you just start TS and get all your abilites most are increase pro or dur by 9
and as you level thos nubers go up on the generic techniques such as binding,
from what i have found those numbers increase to in the 30's progress and or durabilty would increase by 16 instead of 9
level 50 the increase was 23 instead of 9
levle 100 the increase is 34 instead of 9
if we decide to do ths some things to consider
1. need place holder in the effeft string that we replace witht he current value
a. we are already calcualated damage and stuff when a spell is going to fire so we would need early calculation on the mouse over
2. right now we have no idea (at least i dont think we do) what the stat is that is being modified ie increase durability
b. we may need to put a stat number in the effects table
thinking of more