Updated Safe Zones
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Andrew
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Updated Safe Zones
Zone: fprt_west_militia
From
- safe_x: 0
- safe_y: 0
- safe_z: 0
To
+ safe_x: 135
+ safe_y: -16
+ safe_z: 129
From
- safe_x: 0
- safe_y: 0
- safe_z: 0
To
+ safe_x: 135
+ safe_y: -16
+ safe_z: 129
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chrrox
- Content Designer
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Darklight Wood
Here are the valid start off / safe zone cords.
X -408 , Y -63 , Z 252.722
X -408 , Y -63 , Z 252.722
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link2009
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LethalEncounter
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reliablefr
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Re: Updated Safe Zones
So as long as I just zone in on live and get the co-ords, those are considered safe coords?
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- xinux
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Re: Updated Safe Zones
Yes that is correct
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- John Adams
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Re: Updated Safe Zones
As Xinux said, that is the general rule. If you land on your feet and can see stuff, that can certainly be the zone's "safe" x,y,z - or "default coords".reliablefr wrote:So as long as I just zone in on live and get the co-ords, those are considered safe coords?
You can zone in from multiple other locations that are not called "safe" - but destination coords in the Transporters configurations. Ie, taking a map travel to Antonica, leaving Qeynos, Exiting Blackburrow, leaving Thundering Steppes.
You could also set your zone's "safe" coords to be somewhere dead center, so you can run to anywhere else quickly. It's totally your choice.
- jakalecax
- Posts: 20
- Joined: Fri Feb 01, 2013 2:04 pm
Re: Updated Safe Zones
When players use /zone westfreeport default coords place a character inside wall geometry that they cannot get out of.
The bad /loc is +89.45, -22.01, +42.56, orientation (doesn't matter i reckon) was around 280-ish
Interestingly, while wiggling in an attempt to free himself, Zkar got a Swimming skillup.
Those silly Iksars... so naturally good at swimming... they can do it on dry land!
Meh~
The bad /loc is +89.45, -22.01, +42.56, orientation (doesn't matter i reckon) was around 280-ish
Interestingly, while wiggling in an attempt to free himself, Zkar got a Swimming skillup.
Those silly Iksars... so naturally good at swimming... they can do it on dry land!
Meh~
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