I'm not sure this is due to being idle. It happend again when I accepted the quest Dust to Dust, so not sure if this has anything to do with it or not. Will try again and see, but here is the call stack window
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> EQ2World_x64.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Construct_lv_contents(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right) Line 2186 C++ Symbols loaded.
EQ2World_x64.exe!Item::serialize(PacketStruct * packet, bool show_name, Player * player, unsigned short packet_type, unsigned char subtype, bool loot_item) Line 1601 C++ Symbols loaded.
EQ2World_x64.exe!Item::serialize(unsigned short version, bool show_name, Player * player, bool include_twice, unsigned short packet_type, unsigned char subtype, bool merchant_item, bool loot_item) Line 2184 C++ Symbols loaded.
EQ2World_x64.exe!Client::HandleExamineInfoRequest(EQApplicationPacket * app) Line 2215 C++ Symbols loaded.
EQ2World_x64.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1480 C++ Symbols loaded.
EQ2World_x64.exe!Client::Process(bool zone_process) Line 2400 C++ Symbols loaded.
EQ2World_x64.exe!ZoneServer::ClientProcess() Line 2903 C++ Symbols loaded.
EQ2World_x64.exe!ZoneServer::Process() Line 1362 C++ Symbols loaded.
EQ2World_x64.exe!ZoneLoop(void * tmp) Line 6006 C++ Symbols loaded.
[Inline Frame] EQ2World_x64.exe!invoke_thread_procedure(void(*)(void *)) Line 82 C++ Symbols loaded.
EQ2World_x64.exe!thread_start<void (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115 C++ Symbols loaded.
[External Code] Annotated Frame
and the Autos window
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+ _My_data {_Bx={_Buf=0x0000000024bede10 "ÔÞ¾$" _Ptr=0x0000000024beded4 "" _Alias=0x0000000024bede10 "ÔÞ¾$" } _Mysize=...} std::_String_val<std::_Simple_types<char> > &
+ _Right {...} const std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
+ _Right_data {_Bx={_Buf=0x0000000000000020 <Error reading characters of string.> _Ptr=??? _Alias=0x0000000000000020 <Error reading characters of string.> } ...} const std::_String_val<std::_Simple_types<char> > &
_Right_size 1 const unsigned __int64
+ this 0x0000000024bede10 "ÔÞ¾$" std::basic_string<char,std::char_traits<char>,std::allocator<char> > *