spawn_npc_equipment as appearances
Posted: Fri Jan 19, 2018 5:38 pm
Since I seem to be on a roll of asking for stuff
How hard do you think it would be to hook up the `spawn_npc_equipment` table, which holds NPC Items to give them equip bonuses, to make their slotted equipment alter their appearance?
Right now, setting an NPCs appearance takes a degree in astrophysics to get a simple thing to change because we have no idea what that "thing" is until we set it. I was thinking if I /spawn set equip {slot_id} {item_id} and it passes the checks (ie., can't put a glove on a waist, which item slot restrictions should handle) then that NPC immediately shows up wearing the gear I just set for him.
By default, the generic packet-collected appearance shows. I'm only talking about purposefully customizing an NPC not of SOE origin.
Jab, tell me how impossible it is, then have it coded by Sunday, kthx.
How hard do you think it would be to hook up the `spawn_npc_equipment` table, which holds NPC Items to give them equip bonuses, to make their slotted equipment alter their appearance?
Right now, setting an NPCs appearance takes a degree in astrophysics to get a simple thing to change because we have no idea what that "thing" is until we set it. I was thinking if I /spawn set equip {slot_id} {item_id} and it passes the checks (ie., can't put a glove on a waist, which item slot restrictions should handle) then that NPC immediately shows up wearing the gear I just set for him.
By default, the generic packet-collected appearance shows. I'm only talking about purposefully customizing an NPC not of SOE origin.
Jab, tell me how impossible it is, then have it coded by Sunday, kthx.