Combat - Opponent positioning
Posted: Fri Mar 02, 2018 10:59 am
I briefly searched our archives here and didn't see anything of this exact nature posted before, so here's what I have discovered.
If I spawn (for arguments sake) 6 NPCs that are all KOS to another single NPC, those 6 NPCs run up to the single NPC and are all literally standing in the exact same x,y,z beating the single NPC down. From (my fading) memory, I do not recall EQ2 Live behaving in this manner. If I confront multiple NPCs, I swore they 'fanned out' around me in an arc, or surrounded me properly for ease of targeting and whatnot.
What are our options for adding coordinate checks to incoming combatants to make sure they spread out around their target vs all glomming onto them in a blob of unusable destruction? I know this involves math, so my head already hurts just thinking about it.
If this description makes no sense, I will attempt to get a screengrab or video put together this weekend.
If I spawn (for arguments sake) 6 NPCs that are all KOS to another single NPC, those 6 NPCs run up to the single NPC and are all literally standing in the exact same x,y,z beating the single NPC down. From (my fading) memory, I do not recall EQ2 Live behaving in this manner. If I confront multiple NPCs, I swore they 'fanned out' around me in an arc, or surrounded me properly for ease of targeting and whatnot.
What are our options for adding coordinate checks to incoming combatants to make sure they spread out around their target vs all glomming onto them in a blob of unusable destruction? I know this involves math, so my head already hurts just thinking about it.
If this description makes no sense, I will attempt to get a screengrab or video put together this weekend.