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SetPosition() is crashing my world.exe
Posted: Mon Mar 12, 2018 5:19 pm
by Rixan
Is anyone else getting the same thing?
How I'm using it:
Code: Select all
function hailed(NPC, Spawn)
SetPosition(Spawn, 10, 0, -20)
end
Worldserver logs text file says nothing about the crash. I did not modify anything in the emulator source code. What gives?
Re: SetPosition() is crashing my world.exe
Posted: Tue Mar 13, 2018 5:51 am
by Ememjr
since that is an exact copy of the example from the wikia, are you sure those coordinates exist in the zone you are in
on the spawn you are trying this on, do a /loc in client to get your coordinates and try using those, if it works the npc should be on top of you
Re: SetPosition() is crashing my world.exe
Posted: Tue Mar 13, 2018 5:56 am
by Ememjr
actually looks like i may be wrong, that is moving a player spawn, which is yourslef most likely so stand awy from the npc your hailing get /loc then use that, and when hailed it should move you to taht no location
Re: SetPosition() is crashing my world.exe
Posted: Wed Mar 14, 2018 5:40 pm
by Jabantiz
Rixan wrote: Mon Mar 12, 2018 5:19 pm
Is anyone else getting the same thing?
Sorry for the late reply, today is the first day I even had a chance to test it.
With my CoE client it works as expected, no crash. What client are you using, if it is a live client it may be a struct issue.
EDIT: Tested with a client from Jan 9 and again worked like it was suppose to and no crash.
Re: SetPosition() is crashing my world.exe
Posted: Fri Jun 22, 2018 1:39 pm
by Cynnar
Has this been resolved? If so I'm moving to archives section.
Re: SetPosition() is crashing my world.exe
Posted: Fri Jun 22, 2018 2:23 pm
by tyrbo
Was probably only an issue on my server. Can probably disregard.