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Cleaning up the world
Posted: Sun May 06, 2018 4:53 am
by Cynnar
I have not been working on anything else on this project, so I started cleaning up the duplicates that was determined to slip past John's mass pop script. I will post current Zone I'm working on with updated information.
It might take me a 100 years, but I will not let it deter me.
Others are welcome to join me in this endeavor, I will not mind one bit.
Current Zone Neriak
Posted: Mon May 07, 2018 6:51 am
by Cynnar
Over the weekend I cleaned up the mass population of Dread Guard spawns. They are now part of several spawns for one location. Meaning each guard in Neriak now has multiple guards that will spawn randomly when the guard is killed, respawns, etc. There are a few locations that I have not completed this task, but it's a small amount.
This zone had anywhere from 2 to 4 duplicate spawns for each NPC in the zone. Well there were a few that only had one, but it was very little. These have now been removed taking out the shimmering and glitching that the spawn overlap causes. If anyone sees any that I missed, let me know so I can delete them.
Doors are working. For devs, I have also updated the name of the door to reflect the shop/building where they are located. One in the underground I could not find a name for, but it reflects that it is located in the underground. Again if I missed something let me know.
Started with bringing movement to the zone. Current only two guards are walking their paths. Both are on mounts, but I ran out if time when trying to locate the correct mounts used. It is also set to a random chance the guard will get a mount. I was testing this out and will be removed soon.
Re: Cleaning up the world
Posted: Mon May 14, 2018 10:50 pm
by Cynnar
Not much to report this weekend. Think I got the nightmare and the Warg mounts the correct color and models.
Added a few patrol paths to a couple more guards, a few spawns, and started working on adding menders and list to merchants.
Re: Cleaning up the world
Posted: Tue May 15, 2018 7:24 pm
by tyrbo
I guess I should mention that on Stitch we've cleaned up some of the lower level zones (CL and Antonica at least), as far as duplicates and player pets and stuff.
There's still multiple spawns for like `a gnoll`, when there could just be one reused over and over, but yeah.
I think someone else cleaned up some zones on their server too... Not sure.
Re: Cleaning up the world
Posted: Thu May 17, 2018 2:35 pm
by John Adams
It's been a long time since I stuck my nose in where it doesn't belong
But everyone "cleaning up on their own servers" doesn't really help Cynnar and EQ2Emulator.net at all. The data is not shared back. Even if it could be, it'd be a nightmare to /stitch/ together (seewhatIdidthere?)
Anyway, carry on.
Re: Cleaning up the world
Posted: Thu May 17, 2018 5:23 pm
by tyrbo
I've made the same comment in Discord.
Re: Cleaning up the world
Posted: Thu May 17, 2018 5:45 pm
by Jabantiz
Any one who wants to clean up zones I will more then happy set them up with the status in game and on our web editors. All changes made to the EQ2Emulator server will benefit every one as its db gets put onto the content svn once a weak or sooner if I manually run the scripts.
They just have to let me know here on the forums so I can get them set up.
Re: Cleaning up the world
Posted: Thu May 17, 2018 5:56 pm
by Cynnar
As of right now the only way I know how to keep everything in one place is to work on the content on the main EQ2Emulator server. Any other way will end up making things harder.
John Adams wrote: Thu May 17, 2018 2:35 pm
Even if it could be, it'd be a nightmare to /stitch/ together
I called out to the devs
here asking for help on content at the beginning of the year. Nobody offered to help, so I didn't pursue it any further.
Re: Cleaning up the world
Posted: Sun May 20, 2018 6:46 pm
by Cynnar
Had to cut this weekend short. Work needed me to head out today. I did manage to get a few things done Friday night and Saturday.
Indigo Hollow, New Foreign Quater, and Dockside Markets in have patrolling Guards, working doors, and merchants have items for sale. This includes the merchants in The Underground as well.
Re: Cleaning up the world
Posted: Fri May 25, 2018 6:00 am
by Ememjr
John Adams wrote: Thu May 17, 2018 2:35 pm
It's been a long time since I stuck my nose in where it doesn't belong
But everyone "cleaning up on their own servers" doesn't really help Cynnar and EQ2Emulator.net at all. The data is not shared back. Even if it could be, it'd be a nightmare to /stitch/ together (seewhatIdidthere?)
Anyway, carry on.
i agree , thats why i havent cleaned anything up on mine yet, lol
but would it not be so cool to have a tool that would allow one to export spawns from EMU for individual zones, so that if someone creates has there own server they could just import the zone to thiers , ie if my server was only up to level 50 and no content past that, i would not want to wipe my entire db just to get the new content,
i could export the sinking sand zone from emu or they could be a nice download package that included spawns and such, and then also the scripts,
take it to another server and import it and viola instant new zone with the basic setup of all
anyway just a dream
Re: Cleaning up the world
Posted: Fri May 25, 2018 7:03 am
by Cynnar
Ememjr wrote: Fri May 25, 2018 6:00 am
would it not be so cool to have a tool that would allow one to export spawns from EMU for individual zones
It's not exactly that, but I believe all tables are dumped separately as well. You could then source in the spawn tables and not touch anything else.
I realize this will overwrite any custom spawns, but if someone is customizing zones then they are probably not going to update their database with ours anyway. After all the mass pop gave plenty in the zones for people to make custom zones. I could he wrong, but if I was building a custom server, I would not need anymore content than what is already available.
But I get what you are saying. Something visual would make it easier to see what is going on.

Re: Cleaning up the world
Posted: Fri May 25, 2018 7:05 am
by Cynnar
By the way why do we have ho starter chains? Sounds like someone could get into trouble in a few way with starter chains for ho's
Screenshot_Chrome_20180525-085556.png
Edit:
And what is a ho wheel?

Never mind I don't want to know.

Re: Cleaning up the world
Posted: Fri May 25, 2018 9:34 am
by xinux
Re: Cleaning up the world
Posted: Sat May 26, 2018 12:46 pm
by Cynnar
a few issues while editing things today. First There is an object (at least 2 of them) that are dead npc's on live. I don't know how to work with the object for this for a few reasons. 1. If I set the object to a model type then they are bald. 2. On live the appearance changes at some point.
ScreenHunter_121 May. 26 14.25.png
There are some missing in the zone as well. I cannot create these with the /spawn command. Need to add these in.
ScreenHunter_122 May. 26 14.28.png
[mention]Jabantiz[/mention] the teleport pads we were talking about, you mentioned
For teleporters you would use the teleporter table, but there is no teleport table. There is a transporters table and I am assuming that is what you meant. I also have no way to add to that table if it is.
There are issues with moving spawns not actually moving between waypoints. They just seem to teleport to each spot. A /reload spawns will fix it where I am standing in the zone, but when I move to other parts of the zone there is a 50/50 chance that at least one of them is doing this.
I still have one spawn that when you left click to target it will give you the you are not allowed to loot at this time. I removed all but one of these spawns, in case anyone wants to debug this. Spawn is Lirdtza Do'Qhamtor loc -90 11 277 in Neriak.
Re: Cleaning up the world
Posted: Sat May 26, 2018 3:28 pm
by Jabantiz
Yea it is the transporters table, sorry about that. Also I thought I added an editor to eq2db2 for that.