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Oakmyst Forest
Posted: Thu Jun 07, 2018 8:49 pm
by Jabantiz
Oakmyst Forest Content Devs
Spawns
Quests
- Done
- Needs work
- Not started
Notes
Re: Oakmyst Forest
Posted: Thu Jun 14, 2018 7:20 am
by Ememjr
i have most of these quests done for oakmyst forest
how do you put the quest list in above post so the have the stop light
Re: Oakmyst Forest
Posted: Thu Jun 14, 2018 8:05 am
by Cynnar
You can use it with the zam tag as well to create a link to zam. Here is the code in a list
Code: Select all
[list=None]
[*][prog]start[/prog] [zam]A Citizen's Request[/zam]
[*][prog]start[/prog] [zam]An Important Meeting[/zam]
[/list]
and it looks like this.
Edit:
Forgot to include the color changes.
Code: Select all
[prog]done[/prog] - Done
[prog]part[/prog] - Needs work
[prog]start[/prog] - Not started
Re: Oakmyst Forest
Posted: Tue Oct 08, 2019 7:15 am
by Ememjr
i started clean up of this zone this morning,
been comparing all the mobs to live and getting them straight, and start fixing display and aggro issues
i did see on live a couple "a bear cub" sometimes spawns as "a mature bear cub" in certain spots so i now have to learn something else
iirc this is case where 2 diff spawns are combined and spawn at like a 25/75 ratio i hope thats the way it works
as most of the quests are done , ill try to update the list above
Re: Oakmyst Forest
Posted: Tue Nov 12, 2019 8:04 pm
by neatz09
all named loot active.
Re: Oakmyst Forest
Posted: Wed May 06, 2020 9:24 pm
by Ememjr
Fixed quest A Citizens request
had to fix mysterious_machine_quest (SpawnScripts/Oakmyst/mysteriousmachinequest.lua) to allow the machine to have show_command_icon on when on appropriate step of quest
updated NPC id's
Fixed quest an important meeting
added a group spawn script to encounter to included group_dead so quest would update when group killed
updated item id for A Gnollish Contingency Book
updated NPC Id's
Re: Oakmyst Forest
Posted: Sat May 09, 2020 5:47 am
by Ememjr
If I had a hammer is complete for this zone
** quest will not complete until tradeskill tutors added to North Qeynos