Q: Quest implemented and can be completed
D: All dialogue options implemented, or all pop up window options implemented (if relevant)
E: All emotes (quest giver) implemented (if relevant)
V: All voice overs implemented (if relevant)
A: Quest is like Live and is QA approved
- Done
- Needs work
- Not started
- Q | D | E | V | A
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Welcome to Norrath

EMU | Live
Notice the difference in current zone name

EMU | Live
Quest update missing:
The Art of Combat
- Clicking 'What do you mean?', emote (lifting right hand) and voice over is missing (voice over is also missing on Live)
Fighting the sparring partner: the name of the sparring partner gets the quest help feather added to the end of the name (on the EMU server, this does not happen on LIVE).
Sparring partners do not stop combat when reaching 0 - instead they despawn. Missing conversation when they are defeated.
Missing Quest update (blue text on screen) 'I have spoken to Murrar Shar.' when completing the quest.
When going back to Murrar Shar and instead of directly accepting the next quest - stop the conversation - and then start it up again, then the EMU has the wrong voice over (its almost the same, but the EMU repeats the one from coming back and completing the last quest, while LIVE has a new start to the voice over that makes more sense at this time (simply starts by saying 'Hello', instead of 'I'm glad to hear it...').
A Presence of Evil
EMU: The help feather at the end of a spawn name only appears after ingaging combat with the first of the relevant spawns (and then it is visible for all the spawns)
When approaching a dead soldier there is missing sound as the zombie is summoned, and the zombie should be digging out of the ground (animation missing).
When returning to Murrar, quest update is missing:
Clicking 'I am ready to help now', missing emote (pondering).
Into the Tainted Forest
All Predator Sha'dur voice over is missing (also missing on Live - collected keys from Live do not work on the Emu either)).
The Quest updates for collecting Pile of Sticks should be corrected to these:

This one should of course be 2/3 for the second collected sticks. The final Quest update for the third collected stick is actually correct - but the first of the two update messages for the third stick should be exchanged with this one:
Quest update is missing when clicking 'You've already got some samples? But...':
Quest update missing when returning to Murrar:
Joining the Forward Ranks
Quest reward 'Qeynosian Leather Shoulderpads' is missing from the DB (the other three rewards are there, based on EQ2 Wiki).
When the lost scout is 'turned' by Cleric Mara'Vaen, animation is missing (for both the Cleric and the scout) and she should be turning them immediately when within range (EMU there is a lot of delay)).
Not all Lost Scouts give quest update (e.g. I have yet to get her to work on a barbarian Lost scout (ID 2530207)).
Morak devourers don't show quest help feather before combat is initiated.
Quest update for killing moraks is not the same EMU vs. LIVE (final Quest update (for killing the last morak needed) is correct though):

EMU

LIVE
Returning to Cleric Mara'Vaen for quest completion Quest update is missing:
The Source of Evil
The Guardian Staves are present on Emu but have no script.
On LIVE the totems after being kicked will linger for a few seconds (and have a smoke animation?), this is missing on the EMU where the totem immediately disappears.
Clicking 'By me? Aren't you the the great wizard?', Quest update is missing:
The Dark Blademaster should be spawned by the quest step (to kill him) and he should be standing waiting using a threatening emote of sort. On Emu however he seems to be spawned by location or proximity trigger, which means that he will not spawn until you are at his spawning point, and if you go away a bit and return to the spot you can spawn him repeatedly (I was fighting three at a time).
Clicking 'I'll do what I can.', missing Quest update:
The Cave instance is actually quite well done. Excellent work there.
The cave 'The Source of Evil' should have a quest step requirement - right now you can enter at will.
I believe the quest update message 'I have slain the necromancer.' was missing on Emu when the final encounter group was killed.
When returning to High Chieftan Grexx after the Cave, chat bubble is missing for text.
When completing quest, Quest update is missing: 'I have returned to Murrar Shar and have completed my duties for him.'
Tainted
First quest step: Killing spiders should give this Quest update: 'A Toxic Crawler (1/4)' (etc.). The Quest update for the fourth and final kill is correct, but I think I got a double 'ding' sound (one for the Quest Reward trigger and one for the Quest update (the Quest update came up a couple secs late - may have been lag).
Examining the first parchment: missing Quest update: 'I've examined the scrap.' The journal is also missing the next text until you kill the first spider for this step.
When you find the next parchment there is no Quest update (should be: Quest item found! Another Piece og Parchment'. The journal update is missing even when you click the last parchment option (after examining the parchment. The final parchment option should also trigger a Quest update (this is missing): 'I've put the parchment together.'
The final piece of parchment is spawned by a proximity trigger. On Emu it triggers a bit further from the cave than on Live (where it doesn't trigger until right upon the location), but it is probably better on Emu tbh.
When gathering the parchment from the ground there should be a Quest update: 'I've located the rest of the parchment.', and the You have gathered update should be: 'a Parchment Scrap'
The journal has been missing help text throughout the last part of the quest...
When the parchment have been pieced together a Quest update is missing: 'I've pieced the parchment together.'
I was not able to click the 'Put the parchment away' option in the last parchment window, but had to click 'x'.
On Emu Direspike is up constantly - and is also triggered by the quest. In addition to the being triggered by the quest step, there is also a proximity trigger on Live (he only spawns when almost on top of him on Live). For info the server crashed at this point on my first play through (may not be related, but I know this has happened before), I had no crashes on a second play through.
Ghosts and Goblins
After first conversation with The Forest Keeper, Quest update missing: 'I've spoken with the Forest Keeper.' This also screws up the journal.
The next step is either to kill 4 a ghostly sapling or 3 a ghostly treant (seems to be 50/50% chance of each), I believe currently the Emu only gives the 3 a ghostly treant version.
Quest item found! message should be Ghostly Sapling (1/4) or Ghostly Treant (1/3).
Killing the last sapling did not give any Quest update or Quest item found message.
End of conversation with The Forest Keeper, missing Quest update: 'I've spoken to the Forest Keeper.'
For soothsayer quest step Quest item found! update for gathering roots should be: 'Some Roots (1/3)' etc.
For Falls Quest item found! should be 'Water from <insert location>', and the proximity trigger is set so you get the update far from the fall - its much closer on Live (on Live its connected to the location pop up).
I didn't see any Quest Update when completing all the steps (roots and Falls), but the journal updates.
Lasysia's Call
Reading the inscription (examining the statue) should give the player 'Blessing of Lasydia' (water breathing for 15 min).
The kill Quest update should be: 'razortooth shark (1/5)' (etc.) - as always the Quest update on the Emu is set to whatever is in the Journal Update.
Completing the quest: missing quest completion sound and Quest update: 'Lasydia has comforted me and the feeling to slay sharks left me after I had slain a number of them.'
Ebik's Missing Parts
Works exactly like Live.
A Sandy Bone Shard
The quest starter is currently a body drop - should be a small chest drop (according to Live).
The quest update should be like Live (general issue with quest updates), and final quest update is missing (common quest issue).
Doggone it!
The pop up helpful hints window when you approach the area is missing.
When helping the halfling down there should be a hand icon when the cursor hovers on top of him in the tree.
The halfling does not have any VO - this is also the case on Live.
When the halfling climbs down he should say 'Whew, thank you! I couldn't hold on much longer.' This is missing on the Emu.
When killing a Morak Devourer the Quest item found! message should be: 'A Morak Devourer (1/5), etc.
When killing the final Morak the Quest update is missing (and journal is messed up).
When completing the Morak steps and returning to the halfling you should get a Quest reward window and Accept the Diplomatic Gift. On the Emu it is just summoned to the inventory.
When completing the quest at the Soothsayer the Quest Update is missing: 'I've been diplomatic with the Sapswill soothsayer.'
Quest feather for the next quest was missing after completing this quest, and the there should be a conversation option to go directly to the next quest - this seems to be missing. After relogging the quest feather was there - I may have missed it earlier.
A Dilpomatic Mission
There seems to be more Sapswills with quest update flags when the quest is started on the Emu than on Live - will have to be checked to allign.
Quest update flags don't disappear from members of the group of sapswill villagers (running, dancing etc.) when they update a quest step.
When completing the quest the Quest update is missing: 'I've greeted the High Chieftain of the Sapswill goblins.' and the quest completion sound is missing.
When clicking Hich Chieftain Grexx after completing the final quest his speech is wrong, should be: 'Rebuild we will in your name, <player name>!'