BUG: /reload luasystem

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Ememjr
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EQ2Emu Server: Perseverance

BUG: /reload luasystem

Post by Ememjr » Fri Jul 06, 2018 4:18 am

not sure why but it appears the /reload luasystem is is reloading spellscripts twice

doesnt really affect anything but takes up my time lol
luasystem.PNG
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xinux
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Re: BUG: /reload luasystem

Post by xinux » Fri Jul 06, 2018 10:19 am

First load:

case COMMAND_RELOADLUASYSTEM: -> master_spell_list.Reload(); -> database.LoadSpells(); -> LoadSpellScriptData();

Second load:

case COMMAND_RELOADLUASYSTEM: -> spell_count = database.LoadSpellScriptData();
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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Ememjr
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Posts: 975
Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Re: BUG: /reload luasystem

Post by Ememjr » Fri Jul 06, 2018 11:58 am

so do they both need to be there

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