Page 1 of 1

BUG: /reload luasystem

Posted: Fri Jul 06, 2018 4:18 am
by Ememjr
not sure why but it appears the /reload luasystem is is reloading spellscripts twice

doesnt really affect anything but takes up my time lol
luasystem.PNG

Re: BUG: /reload luasystem

Posted: Fri Jul 06, 2018 10:19 am
by xinux
First load:

case COMMAND_RELOADLUASYSTEM: -> master_spell_list.Reload(); -> database.LoadSpells(); -> LoadSpellScriptData();

Second load:

case COMMAND_RELOADLUASYSTEM: -> spell_count = database.LoadSpellScriptData();

Re: BUG: /reload luasystem

Posted: Fri Jul 06, 2018 11:58 am
by Ememjr
so do they both need to be there