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BUG: /reload luasystem
Posted: Fri Jul 06, 2018 4:18 am
by Ememjr
not sure why but it appears the /reload luasystem is is reloading spellscripts twice
doesnt really affect anything but takes up my time lol
luasystem.PNG
Re: BUG: /reload luasystem
Posted: Fri Jul 06, 2018 10:19 am
by xinux
First load:
case COMMAND_RELOADLUASYSTEM: -> master_spell_list.Reload(); -> database.LoadSpells(); -> LoadSpellScriptData();
Second load:
case COMMAND_RELOADLUASYSTEM: -> spell_count = database.LoadSpellScriptData();
Re: BUG: /reload luasystem
Posted: Fri Jul 06, 2018 11:58 am
by Ememjr
so do they both need to be there